Ninjutsu (Suiton) [Amegakure Hijutsu, Water]
Rank: 3 (B-Class);
Learn DC: 17, 4 success;
Perform requirements: 8 ranks (DC 18);
Time: 1 attack action;
Components: H;
Range: Close (10 ft. + 5 ft./2 levels);
Target: One creature;
Duration: 1d4 rounds;
Saving Throws: Fortitude negates;
Chakra Resistance: Yes;
Chakra Cost: 20.
This technique can only be used on a creature directly exposed to rain or that is significantly wet or immersed in water.
For the duration of this technique, the subject will take a -2 penalty to saving throws against Raiton techniques and suffer an additional point of electricity damage per two ranks of the Raiton technique, should one be used on him (minimum +1).
Ninjutsu (Suiton) [Water]
Rank: 3 (C-Class);
Learn DC: 16, 2 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: C, H, F;
Effect: Creates a water whip;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 20.
Using this basic Suiton ninjutsu, the user is able to construct a whip of water held together with Chakra. It functions as a normal whip would, and the user is instantly proficient in this weapon. In addition, should the user use Raite no Jutsu while holding a Mizu no Muchi, he is able to deliver the attack using the whip and dealing an additional 1d4 point of electrical damage with it as well as treating the attack as though the target was wearing a sufficient amount of metal or a metal armor.
Once the whip leaves the user's hand or the duration expires, it returns to its original form, water.
Material Focus: A small (at least 5 litres) source of water nearby.