Chakra Control (Spirit; Requires Satori (10 feet) (a); [Muramasa Hijutsu]
Rank: 3 (C-Class);
Learn DC: 16, 3 success;
Perform requirements: 6 ranks (DC 16);
Time: 1 attack action;
Components: C;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature with a Charisma score of at least 3;
Duration: Concentration (up to 1 round/2 level) plus 1 round;
Saving Throws: Will negates;
Chakra Resistance: Yes;
Chakra Cost: 30.
Using this technique, the user forces any one of the following commands per fifteen level (minimum 1) into the subject, which it must follow unless it succeed the Will save, for as long as the technique is maintained. It can also make an additional Will save at a -4 penalty every round in order to break free from the technique.
Approach: On the subject's turn, the subject moves toward the caster as quickly and directly as possible. The subject may do nothing but move during his turn, and he incurs attacks of opportunity for this movement as normal.
Drop: On the subject's turn, he drops whatever he is holding. The subject can't pick up any dropped item until his next turn.
Fall: The subject immediately falls to the ground and remains prone. He may act normally while prone, but takes any appropriate penalties.
Flee: On the subject's turn, he moves away from the caster as quickly as possible. The subject may do nothing but move during his turn.
Halt: The subject stands in place. The subject may not take any actions, but may defend himself normally.
Chakra Control (Body)
Rank: 3 (E-Class);
Learn DC: 14, 1 success;
Perform requirements: 3 ranks (DC 13);
Time: 1 move-equivalent action;
Components: C;
Range: Personal;
Target: You;
Duration: 1 minute/level;
Saving Throws: None;
Chakra Cost: 1.
A similar exercise and utility technique as Kinobori or Tadayou, this particular technique
allows the user to walk on snow or ice without problem. For the duration of this
technique, the user can walk on snow without sinking or suffering a movement penalty,
even though he still leaves traces. In addition to that, the user no longer suffers a penalty
to Tumble checks while moving across ice or slippery surface or a movement penalty
when walking on ice (and neither does he have the chance of falling prone on a failed
balance check, as per Koori Tanjou no Jutsu technique). The user will also be able to use
the Kinobori to walk on ice-covered surfaces without penalty.