Drain Life-force
Base Level: 9th
Difficulty: Demanding
Use Time: Full Action
Range: 8 meters + 2 Meters per level
Target: One Creature
Duration: Up to One round per level
Saving Throw: Will Negates
The mystic uses drain life to suck the life essence from one Life form (which must be sentient). In order to restore his own life, those who use this power are often consider a form of vampire and are generally feared and hated.
During the first round of the drain, both the target and power use remain stationary, losing dexterity bonuses to defense. during subsequent rounds both may move but are subject to a -2 penalty to all rolls *attack, damage, saving throw) and suffer -2 to their defense
if the distance between the target and power user exceeds 100 Meter the draining ends immediately.
during each round that the drain continues roll 2d8 to see how many wounds the target suffers as if performing a damage roll for a successful attack, drain life ignores damage reduction, armor etc, if the target dies, the drain ends immediately and the final roll cannot be greater then the number of wounds that the target had remaining.
cost: 8 control points +2 control points per round of drain, including the first.
Disruption (Sp): at 5th level, you can cast an aura of Disruption over of any 1 enemy within 30’
from one basic energy type (;choose 1 at the time of casting - Fire,wind,lightning,water,earth); this
aura enhances the damage of the next energy-based attack of the chosen type that hits that enemy, regardless of source; the aura disappears after enhancing 1 attack, or after 1 minute per class level, whichever comes first; this is a standard action that provokes attacks of opportunity; this ability costs 5CP per Basic Disrupt applied. To apply a Ice Disrupt you woul
*Disruption can only enhance an advanced element if both Disruption basics are on the person hit with an ability
example : Ice techniques are composed of water and wind damage,
casting Disrupt wind and Disrupt water on the same person will Double damage the next incoming Ice spell and vanish
Basic Disrupt Defense:
Disrupt: Suiton (Water)
Disrupt: Fūton (Wind)
Disrupt: Doton (Stone)
Disrupt: Katon (Flame)
Disrupt: Raiton (Shock)
Bi-elemental Nullifications:
Disrupt: Suiton (Water) + Disrupt: Fūton (Wind) = Disrupt: Hyōton (Ice)(cold)
Disrupt: Suiton (Water) + Disrupt: Doton (Stone) = Disrupt: Mokuton (Wood)
Disrupt: Suiton (Water) + Disrupt: Katon (Flame) = Disrupt: Futton (Boil)
Disrupt: Suiton (Water) + Disrupt: Raiton (Shock) = Disrupt: Ranton (Storm)
Disrupt: Katon (Flame) + Disrupt: Fūton (Wind) = Disrupt: Shakuton (Scorch)(heat)
Disrupt: Katon (Flame) + Disrupt: Doton (Stone) = Disrupt: Yōton (Lava)
Disrupt: Katon (Flame) + Disrupt: Raiton (Shock) = Disrupt: Enton (Blaze)
Disrupt: Doton (Stone) + Disrupt: Raiton (Shock) = Disrupt: Bakuton (Explosion)
Disrupt: Doton (Stone) + Disrupt: Fūton (Wind) = Disrupt: Suna (Sand)
Disrupt: Raiton (Shock) + Disrupt: Fūton (Wind) = Disrupt: Jiton (Magnetic)
Tri-Elemental Nullifications:
Disrupt: Fūton (Wind) + Disrupt: Katon (Flame) + Disrupt: Doton (Stone) =
Disrupt: Jinton (Dust/Disintegration)
Disrupt: Raiton (Shock) + Disrupt: Doton (Stone) + Disrupt: Suiton (Water) =
Disrupt: Shōton (Crystal/Crystallization )
Other Nullifications:
Disrupt: Light Disrupt: Order Disrupt: Shadow Disrupt: Chaos
(requires feat to use, see chakra feats)