Genjutsu (Doujutsu) [Mibu Clan Hijutsu]
Rank: 9 (A-Class);
Learn DC: 24, 5 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 swift action or instant action;
Components: C;
Range: Personal;
Target: You;
Duration: 1 round or Instantaneous;
Saving Throws: Will partial;
Chakra Resistance: Yes (see text);
Chakra Cost: 12 or 6 (see text).
The user makes a gaze attack against opponents in his melee reach. Each time he makes a
melee attack against an opponent, that opponent must make a Will save. On a failed save,
the user does not appear to move and the attack appears to have been made instantly by
an immaterial spirit clone; the opponent loses its Dexterity bonus to Defense against that
attack. On a successful save, the user makes an attack but the opponent can defend
against it normally.
The attacks are otherwise resolved normally. The user cannot apply more sneak attack die
than his Charisma modifier (maximum 3). Each use of sekireigan to attack grants 1 point
of mangekyou sharingan blindness.
Avoiding an Attack: Once per day as an instant action, this technique can be used as an
Avoidance maneuver against any effect that requires an attack roll. The user makes a
Perform check against the opponent's attack roll (minimum 26). The user can only do so
while not flat-footed or denied its Dexterity bonus to Defense. Skill threshold does not
apply to avoid an attack. Chakra resistance does not apply when avoiding an attack
Attempting to Avoid an Attack costs 6 points of chakra and can only be done if the attack
comes from a source with a Challenge Rating equal or lesser than the user's level or 15,
whichever is lower. If successful, the user is able to take a 5-ft. step while an illusory
clone in his image appears to be struck but disappears almost immediately.
Avoiding an attack must be declared before knowing the result of the attack roll. Failure
means that the chakra spent trying to avoid the attack is wasted, and the technique fails.
Each use of Avoiding an Attack stacks with all other techniques with effects that allow
you to Avoid an Attack, such as Hijou Kawarimi no Jutsu or Kawarimi no Jutsu.
Mastery
Every step of master in this technique after the first allows the technique to be used an
additional time per day, up to 5/day.
The first and third steps of mastery after the first increases the Challenge Rating of attack
he can defend by 5 or up to his level, whichever is lower.
Genjutsu (Phantasm; Requires Hasamiuchi (t) and Genjutsu 15 ranks) [Mind-Affecting]
Rank: 9 (A-Class);
Learn DC: 24, 4 success;
Perform requirements: 12 ranks (DC 26);
Time: 1 full-attack action;
Components: C, M;
Range: Melee;
Target: One creature with an intelligence score of 3 or higher;
Duration: Instantaneous;
Saving Throws: Will disbelief (see text);
Chakra Resistance: Yes;
Chakra Cost: 12.
This greater version of Hasamiuchi allows the user to not only erase his presense, but
creates 8 perfect replication around the target that makes it believe that it is attacked from
all sides. If the technique isn't resisted, the user can make a single melee attack against the
target at a +10 bonus and a kawarimi defense 3, and the target loses its Dexterity bonus to
defense. The technique counts as a Rank 12 genjutsu technique for the purpose of being
identified.
Using this technique in melee does not provoke an attack of opportunity. If the user has
the Shiden technique, he may increase the Chakra Cost by 6 and the skill threshold and
perform DC by 4 to allow for the technique to be used from a 30 feet range with the same
conditions and effects as Shiden. If the technique is resisted, the user simply makes an
attack without any bonuses or penalty.