Fuinjutsu (Requires Blood Mage (f) and Ketsuyoujutsu: Getekki) [Lost Kinjutsu]
Rank: 6 (B-Class);
Learn DC: 20, 5 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 attack action;
Components: C, F, E;
Range: Personal;
Target: You;
Duration: 1 round/level (D);
Saving Throws: None;
Chakra Cost: 5.
Same as Ketsuyoujutsu: Getekki except that the bonus conferred to 1 skill is +4, and the
damage taken is 3.
Empower
The user can spend an additional 2 points of chakra to increase the bonus granted to +5
instead of +4.
Material Focus: A dagger of power used to carve the seals.
Fuinjutsu (Requires Blood Mage (f) and any 3 Ketsuyoujutsu technique) [Lost Kinjutsu]
Rank: 6 (A-Class);
Learn DC: 21, 6 success;
Perform requirements: 9 ranks (DC 23);
Time: 1 minute;
Components: C, S, F, E;
Range: Personal;
Target: You;
Duration: Until discharged (D);
Saving Throws: None;
Chakra Cost: 6.
The user carves glowing runes in his flesh. The seal, when finished, is dormant until
called upon. Activating the seal is an instant action and grants the user 5 temporary hit
points for 1 minute, as well as the ability to reduce the degree of exhaustion he is feeling.
While the seal is active, the exhausted condition is reduced to fatigued and the fatigued
condition is ignored outright. Once the seal expires, the conditions will return as normal
unless the effect causing them ended while the seal was active.
This technique requires 1 seal slot to be empty on the user's body per 5 temporary hit
points granted by the seals, and the user deals himself 5 points of damage while
performing this technique, even on a failed attempt.
Empower
The user can empower the deal by spending 1 point of Chakra to increase the temporary
hit points granted by the seal by 1, and the damage dealt to himself while crafting the seal
by 1. The number of seal slots used up by the technique increases by 1 for every 5
temporary hit points granted by the technique (9 temporary hit points would require 2 seal
slots, up to 30 temporary hit points at 6 seal slots).
Material Focus: A dagger of power used to carve the seals.