Ninjutsu (Spacetime; Requires Dog Blood Pact (f)) [Summoning]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 full-attack action;
Components: H, X;
Range: Medium (20 ft. + 10 ft./2 levels);
Target: One creature;
Duration: 1 minute/level (see text; D);
Saving Throws: (see text);
Chakra Resistance: No;
Chakra Cost: 10.
This technique can only be used on the ground, and will instantly fail of on water or
standing on a tree or similar surface. Using this technique, the user summons forth a pack
of hunting hounds to track down and immobilize his foes. The pack of dogs bursts from
the ground and bites the target into submission. The pack must make 8 melee touch attack
at a +11 bonus and, if at least 3 hit, the target will be immobilized into place by the dogs
for the duration of the technique or until it breaks free. The subject must succeed four
opposed Strength checks against the pack, which has a +4 bonus to the checks, and
requires a full-round action per check. The target is localized as the pack moves 50 feet
per round, using the Scent ability.
The subject, while immobilized, will not be able to use any technique that require
mobility or hand seals, and loses its dexterity bonus to defense. If the subject attempts to
use any sort of technique, he must succeed a Concentration check as though he was
entangled. The dog pack has a defense of 13, 41 hit points and is vulnerable to sneak
attack. It will not evade any techniques allowing a reflex save for it would free its victim,
and has a bonus to Fortitude save of +7. It is immune to mind-affecting effects.
During use of this technique, the summoning scroll must remain in contact with the
ground. If somehow destroyed, the technique ends and the pack disappears.
Expendable Component: Some of the user's blood and a summoning scroll for the Dog
blood pact.
Ninjutsu (Raiton) [Electricity, Teleportation]
Rank: 6 (B-Class);
Learn DC: 20, 3 success;
Perform requirements: 8 ranks (DC 21);
Time: 1 attack action or 1 instant action;
Components: C, Mas;
Range: Medium (20 ft.+ 10 ft./2 levels);
Target: You;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: No;
Chakra Cost: 3.
The user overloads his body with lightning-natured chakra and moves at astonishing
speeds for a short period of time.
The user teleports to any free square within range large enough to contain him instantly as
per teleport extraordinary ability. This mode of movement has no visual nor auditory cue,
and can only be used once per encounter. The user cannot move through he could not
normally fit through, but can ignore bad terrain.
Avoid an Attack: Once per day as an instant action, this technique can be used as an
Avoidance maneuver against any effect that requires an attack roll. The user makes a
Perform check against the opponent's attack roll (minimum 21). The user can only do so
while not flat-footed or denied its Dexterity bonus to Defense. Skill threshold does not
apply to avoid an attack. Chakra resistance does not apply when avoiding an attack
Attempting to Avoid an Attack costs 3 points of chakra and can only be done if the attack
comes from a source with a Challenge Rating equal or lesser than the user's level or 10,
whichever is lower. If successful, the user is able to take a teleport up to 50 feet, as above.
This effectively creates a diversion to hide.
Avoiding an attack must be declared before knowing the result of the attack roll. Failure
means that the chakra spent trying to avoid the attack is wasted, and the technique fails.
Each use of Avoiding an Attack stacks with all other techniques with effects that allow
you to Avoid an Attack, such as Hijou Kawarimi no Jutsu or Kawarimi no Jutsu.
Avoiding an attack in this manner does not count towards the number of times per
encounter the user can use this technique.
Mastery
Every step of master in this technique after the first allows the technique to be used an
additional time per day, up to 5/day.
The first, third and fifth steps of mastery after the first increases the Challenge Rating of
attack he can defend by 5 or up to his level, whichever is lower.
The third step of mastery allows the user to perform this technique up to three times per
encounter when not avoiding an attack, but no more than once per round.
The fifth step of mastery in this technique does not limit the user in the number of times
he can use this techniques when not avoiding an attack, but no more than once per round.