Ninjutsu (Suiton; Requires Shark Blood Pact (f)) [Water]
Rank: 8 (A-Class);
Learn DC: 23, 4 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 attack action;
Components: H;
Range: 0 feet;
Effect: Creates 5 water sharks;
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 15.
To properly use this technique, the user must stand directly on top of or totally immersed in water, possibly using the Tadayou technique to walk on water. Using a large of amount of Chakra which he sends in the currents below him, the user is able to form five large sharks by maintaining a constant and equal amount of energy in each. The sharks appear below the user's current location and can freely travel up to 80 feet in any direction to attack a designed target, which must be at least partially immersed in water.
Each shark has a a single attack at +15 and deals 2d6+5 points of water damage on a successful attack. A shark cannot be harmed in any way, and will disappear after it has accomplished its deed or after one round. If the creature was fully submerged when being attacked by a shark, it sinks 5 feet.
Ninjutsu (Suiton) [Mibu Clan Kinjutsu, Water]
Rank: 8 (A-Class);
Learn DC: 23, 6 success;
Perform requirements: 11 ranks (DC 25);
Time: 1 full-attack action;
Components: F, Mas;
Range: Close (10 ft. + 5 ft./2 levels);
Target: One or more creatures;
Duration: Instantaneous;
Saving Throws: Fortitude partial;
Chakra Cost: 16.
As the lower tier technique of the water style, this technique creates seven ferocious water
dragons to destroy his foes. As Suiha Ryuugokutou, except the user creates 7 water dragons instead. Each dragon must hit with a melee attack with the user's held weapon at a -5 penalty, using any modifier it gains from wielding that weapon (such as weapon focus or a weapon enhancement), and deals deals half weapon damage as water damage, and cannot score a critical hit. The target must make a Fortitude save to avoid suffering an extra 1d6 points of water damage for each dragon that hit. If hit by multiple dragons, the target only makes one save.
The user can deal himself 5d6 points of damage to ignore the water part of the material
focus component and create a dragon of blood instead. The dragon deals acid damage as
well as an extra 1d6 points of acid damage, and this technique gains the acid descriptor.
This technique can be performed as an attack action with the Successor of the Muryou
Saikyou Ryuu feat.
Empower
The user can spend an additional 1 point of chakra to increase the damage dealt by each
water dragon by 1d6 water damage, up to 1d6 every 2 levels or 10d6. This bonus damage
cannot be applied more than once to a single creature. If the dragon is a blood dragon, the
user deals himself an additional damage die for every die the technique is empowered
with.
Mastery
With the third step of mastery in this technique, the user no longer suffers damage from
creating a dragon of blood.
With the fifth step of mastery in this technique, the user no longer suffers damage from
empowering a dragon of blood.
Material Focus: The user's held weapon and a small (at least 20 litres) source of water
nearby.