Drilling Water Bullet Spell
Ninjutsu (Suiton) [Water]
Rank: 2 (D-Class);
Learn DC: 14, 1 success;
Perform requirements: 4 ranks (DC 13);
Time: 1 attack action;
Components: H, F;
Range: 5 ft./2 levels;
Area: 5-ft. wide line;
Duration: Instantaneous;
Saving Throws: Reflex half, Fortitude partial;
Chakra Resistance: Yes;
Chakra Cost: 15
This technique creates a large ball of water that bursts forth, spiraling in a way not unlike the much more potent Daibakufu no Jutsu would.
Any creature caught in the line of effect suffers 2d6+2 points of water damage which can be halved with a successful Reflex save.
Any creature damaged by the attack must also make a Fortitude save to avoid being knocked back 5 feet.
If knocked back in another creature, both the target and the creature it is knocked into must make a Acrobatics or Dexterity check (DC 18) to avoid falling prone. The line cannot be longer than 30 feet.
Material Focus: A small (at least 15 litres) source of water nearby.