Genjutsu (Compulsion) [Mind-Affecting]
Rank: 10 (A-Class);
Learn DC: 25, 4 success;
Perform requirements: 13 ranks (DC 27);
Time: 1 attack action;
Components: C, H;
Range: Long (30 ft. + 15 ft./2 levels);
Area: 80-ft. radius spread (S);
Duration: 1 round;
Saving Throws: Will disbelief (see text);
Chakra Resistance: Yes;
Chakra Cost: 11
This powerful illusion forces the people caught in the area of effect to believe a powerful
earthquake is ripping the earth apart. Any creature failing its Will save will be knocked
down and see the surrounding creature and structures do as much. The effect last one
round, during which any creature caught in the illusion can't move or attack. The specific
effect of the illusion depends on the nature of the terrain where it is used.
Cave, Cavern, or Tunnel: The technique collapses the roof, dealing 8d6 points of
nonlethal damage to any creature caught under the cave-in (Reflex DC 15 half) and
pinning that creature beneath the rubble (see below). An earthquake cast on the roof of a
very large cavern could also endanger those outside the actual area but below the falling
debris. Again, creature disbelieving this illusion are unaffected.
Cliffs: Earthquake causes a cliff to crumble, creating a landslide that travels horizontally
as far as it fell vertically. Any creature in the path takes 8d6 points of nonlethal damage
(Reflex DC 15 half) and is pinned beneath the rubble (see below).
Open Ground: Each creature standing in the area must make a DC 15 Reflex save or fall
down. Fissures open in the earth, and every creature on the ground has a 25% chance to
fall into one (Reflex DC 20 to avoid a fissure). At the end of the technique, all fissures
grind shut, causing any creature "falling" in them 10d6 points of nonlethal damage.
Pinned beneath Rubble: Any creature pinned beneath rubble takes 4d6 points of nonlethal
damage.
After the illusion fades, every creature within the area that fell for the technique will
realize that nothing happened. The user is unaffected by his own illusion.
Genjutsu (Compulsion; requires Concentration 10 ranks) [Mind-Affecting, Lost Hijutsu]
Rank: 10 (S-Class);
Learn DC: 26, 7 success;
Perform requirements: 14 ranks (DC 30);
Time: 1 full-round action;
Components: C, M;
Range: 50 feet;
Target: Up to 4;
Duration: 1 round/level (D);
Saving Throws: Will negates;
Chakra Resistance: Yes;
Chakra Cost: 5 per target.
This technique is an ancient form of Genjutsu created by the first generation of shinobi. It
uses a long-lost chakra-weaving method called kuji-kiri that puts a sort of lock on the
chakra used. The user weaves nine intricate symbols in the air with the index and middle
finger of one hand, which must first be imbued with chakra. When the pattern is
completed, the user releases a shockwave of energy through the invisible "seal" and
simply directs it towards the target(s).
The subjects of the technique, for its duration, have an effective (but not actual) Strength
and Dexterity score of 3, suffer a -10 penalty to use technique requires hand-seals or halfseals
(negated by the Hand Seals Mastery feat to use none), move at half their speeds and
cannot run or charge. Subjects may also not take more than one attacks of opportunity per
rounds, regardless whether it has feats or abilities to allow otherwise. This technique
cannot be dispelled unless the creature attempting to do so has at least 10 ranks in the
Concentration skill.
The user suffers a 20% chance of failure when trying to perform this technique blinded.
Likewise, using the user's off-hand to perform the technique implies a -4 penalty.