Mind Alteration Technique)
Ninjutsu [Kinjutsu of All Ninja Villages]
Rank: 14 (Super S-Class);
Learn DC: 31, 8 success;
Perform requirements: 19 ranks (DC 39);
Time: 1 full-round action;
Components: C, H;
Range: 10 feet (see text);
Target: One living and helpless or willing creature;
Duration: 1 week/level or Permanent (see text);
Saving Throws: Will negates;
Chakra Resistance: Yes;
Chakra Cost: 18.
This very versatile technique has more than a few uses, and is forbidden in all ninja village, used only when a situation calls for drastic measures. This technique serves to alter the mind of a subject, but cannot do permanent damage to one's brain. The Shinji Henkou no Jutsu can only be used once per day on the same creature. When this technique is completed, if the target failed its save, the user choses one of those two modes of operation:
Instill Fear: The subject will be stricken with an inexplicable fear he simply cannot control while the technique last, in many ways similar to an extreme phobia. If the subject comes to gaze upon the user or a creature of the user's choice, the subject will suddenly become Shaken and suffer a -2 penalty to Will saves against fear effects coming from the source of its fear, as long as it remains within 50 feet of it. This effect lasts for 1 week per level and can only be used to make the subject fear one creature at time. Another usage of the technique will dispel the first and alter the source of its fear.
Modify Memory: Using the technique in this fashion adds, alters or remove a memory from the subject. The memory is permanently gone unless the user dispels the technique. The user may only modify up to 1 minute per level of the target's memory. This effect is permanent.
Restore: The user may use this technique to restore memories in the subject, but only the memories he has knowledge have been erased. He is still limited to his standard number of minutes of erased memories, however, and the DC of the technique increase to 25 + hit dice of the technique's origin (minimum 39.)
The possibilities are as follow:
Eliminate all memory of an event the subject actually experienced.
Allow the subject to recall with perfect clarity an event it actually experienced.
Change the details of an event the subject actually experienced.
Implant a memory of an event the subject never experienced.
While using the technique requires a full-round action, modifying the memory of the subject takes a period of time equal to the amount of memory modified (up to 1 minute per two level). The user also cannot alter a memory he has no knowledge of. In addition, a modified or removed memory will not necessarily affect the subject's condition or demeanor, especially if it contradicts with its natural inclinations. An illogical or incorrectly modified memory will be dismissed as an alcohol-induced dream or nightmare.
The user can dispel the effects of this technique as long as he is within 1 mile of the subject as a full-round action. For the modify memory part, it works a bit differently: dispelling the technique takes 1 full-round action per usage of the technique, and the user may chose to dispel one usage of the technique (say, one that altered the subject's memory of an event) but not the other (the removed memory of the transaction that followed said event.)