Country: United States
Character Created: 2010/10/27
Corp/Alliance: Origin./Did he say Jump
Eve Who: Link
Eve Forum Posts: Link
zKillboard: Link
Media Appearances
Statecraft CSM Debates - Day 1, Session 2
Talking in Stations - Soundcloud - YouTube
Ballot Statement
Low-sec inhabitant that has played eve on different characters since 2010. I advocate for more rebalancing of capitals and a focus on rebalancing citadel mechanics, especially in low-sec now with looming POS and moon mining changes.
Campaign Post
Hi space friends,
I am Jonatan Reed, or JR, of Origin. Currently, I console Elo over Skype when he loses a DOTA match, try to convince him to come back to the game, run his corp in our alliance Did He Say Jump (DHSJ), and I am here to announce that I am running for CSM as a representative for all low sec residents.
About Me
I have played eve since 2010, spending the first 2 years of my eve career in Mostly Harmless before the collapse of the old NC, and spent another year in the drone regions in the old IRC coalition before joining Origin. and Black Legion in Mid-2012.
Since that point, I spent most of my time in Origin and took a couple breaks to play around in wormholes and took a 8 month break in 2015 for IRL reasons before rejoining Origin. when White Legion was formed. I subsequently started managing Origin after Elo Knight took another break and have been managing the corp and being part of DHSJ leadership and one of its main FCs.
My ideal gameplay ranges from mid-large size fleet pvp down to solo. My favorite solo/small gang pvp ships are the Tengu, Sleipnir, and Nightmare if you want an idea. I also learned to hate TiDi in BL and love lowsec for the fights it brings without it.
CSM Platform
I think that a lot of focus of EVE is on nullsec and CCP devotes a lot of resources to improving nullsec at the expense of other areas of space and one of the most neglected areas is lowsec. I think that the CSM desperately needs someone who represents the entire lowsec playerbase, including faction warfare (FW).
Lowsec Vision
I definitely want to bring a perspective to eve where fights between entities aren't based on sov and massive fleets, but are based almost exclusively on structures and small/mid sized entities.
Citadels, and more importantly structures like POSes and POCOs are the crux of fights in almost all of lowsec.
- Citadels and Structures
- Re-examination of Citadel Vulnerability Timers - CCP plans to replace POSes with citadels and the to be announced "drilling platforms,” but this will create a landscape of largely uncontestable structures that have mechanics that overwhelming favor the defender.
- “Drilling Platforms” - The proper introduction of “drilling platforms” will be critical to avoid the evaporation of a major content generator in lowsec. POSes provide content by allowing individuals, corporations, and alliances to contest ISK-producing assets in space. If “drilling platforms” are governed by the same mechanics as citadels and engineering complexes (i.e. vulnerability and reinforcement timers), we risk losing what is arguably the largest generator of content in lowsec. After all, Asakai was fought over a cobalt moon.
Faction Warfare
- Even though I am not enlisted in FW, as someone who enjoys lowsec pvp in a faction warfare zone, I think the following changes are necessary to FW to benefit both FW and non-FW players.
- Suspect Timer on Entering FW Complex: - I think suspect timers should be given to non-militia players who enter a FW complex. By doing so, militia players--new and old alike--will not receive a security status penalty for contesting the complex on behalf of their militia against neutral entities. This is especially beneficial to new players, as many rely on high security space to re-arm and re-ship after entering their respective warzones.
- Resetting FW Complex Timers - I think that FW timers should be reset back if someone leaves the complex. It forces people to stay in sites or risk losing their progress, which benefits all pvp’ers.
- Increase LP From Killing Opposing Militia Targets - I think that more loyalty points should be awarded to players who engage in pvp with opposing militias by increasing the payout for loyalty point bounties. This promotes content by rewarding PVP over PVE.
- Citadels in Faction Warfare - I think that citadels should have FW system control lockouts applied to them as they apply to stations. A hostile militia should not be able to anchor and online a citadel in a system they do not control, and should not be able to dock in any citadel that is anchored in a system that is not controlled by them even if they are on the access list or if it's freeported.
Capitals
- Examining Dreadnaught role in current capital meta - I think dreadnaughts need a close examination to find them a new place in eve as carriers and faxes have cemented themselves as the primary capitals for almost all alliances in eve. Faxes are enormously cost-effective against dreads, in that a normal T2 fit fax can basically tank 3 to 4 times its value in dreads. Carriers exacerbate the fax imbalance with their utility between capital neuts and support fighters and their ability to receive reps and capacitor from said triage.
- Examining the Dreadnaught role in structure bashing - With the introduction of citadel/structure damage caps and the impending removal of POSes, dreadnoughts will lose their niche in eve as siege platforms. A sieged dread is easily killed by a properly fit citadel. You cannot one-cycle reinforce a citadel like you could for even the largest upgunned POS.
- Rorquals should not be jump HICs - I think that Rorquals need to receive a penalty of not being able to use warp disabling modules when they hit their panic module.
Overall TL;DR
Specific attention to overall citadel mechanics and reinforcement mechanics, how drilling platforms will be implemented, and quality of life changes in FW which helps the health of lowsec in general, and a look at how dreadnaughts factor into capital gameplay, and also jumphics