Migui X'hyrrn

Corp/Alliance: Dreddit/Test Alliance Please Ignore

Country: Spain

Blog: Fleet, Don't Jump (Spanish)

Twitter: @MiguiEVE

Reddit AMA

Eve Who Link

Interviews:

Cap Stable

If the automatic feed fails to load, click here.

Ballot Statement

EVE Online is unique because it feels extremely alive. I want to help to show this to the new players that often get stuck into doing the same things over and over after finishing their tutorials. I want to give them the opportunity to see what they are missing, where the pretty lights are and a meaningful paper in strong and well built player-driven organizations.

I think that the tiericide and warp changes drove battlecruisers and battleships out of the meta in nullsec and I would like to see them back by tweaking how bombs work. I would like to make lower classes of wormhole space more newbro-friendly and exciting.

A number of tweaks needs to be done to the corp/alliance interface, standings management and stations.

I would like to help as well non-speaking communities to integrate better within the game, by having the old language channels listed again and study the possibility of outsourcing the translation of the game to the playerbase by letting us help with the translation.

Campaign Post

Hello,

I’m Migui X’hyrrn or how everyone else calls me, Migui (yeah don’t try to pronounce my last name and I happen to own the character named “Migui”). I’m a 30 years old physicist from Spain and I have been playing since summer 2011, with Incarna.

I joined nullsec early on my career and starting getting involved with in-alliance business, organization and leadership for Test Alliance Please Ignore and as such, I’m currently TEST Head Diplomat and Financial Director.

My activities in game have been primarily economically-based, I grow a lot of ISK by trading in highsec and nullsec and ended spending a good chunk of it in an Avatar class ship to help my alliance with logistics.

I forged my own way in EVE and I have been trying since then to help my community, mainly the Spanish speaking people in help channels and such. I own a Spanish fansite (https://fleetdontjump.com/) with EVE articles and guides to help a bit to ease the learning curve down because yeah, EVE is a really harsh place to be alone.

I do like huge alliance warfare and I am aware of a number of issues about 0.0, lowsec and the game as a whole. When I grow up I want to become a great pvper. I do enjoy ship explosions, but I tend to die a lot.

As part of my alliance and coalition leadership that are both very newbro-friendly I know a number of issues with how EVE works as a whole and I think I have some proposals to improve it.

I’m not going to play the “aww everything for the cute newbros” card because I think that Malcani’s law is flawless.

So let me put some of my ideas to you in order to explain a bit what I would like to see in EVE Online.

Integration with the EVE Online community: finding your place in EVE

EVE is not that complicated if you receive the right guidance. However, if one goes it alone (as so many players that get lured in from articles about Eve’s epic spaceship battles do) Eve is a harsh, confusing and ultimately unpleasant place to be. I like to think that the gametruly is a massive multiPLAYER because it stresses that the game is meant to be played with others: players are not just scenery; they are there to help you but also to shoot you, scam you and exploit you ruthlessly. If you are alone, you die. If you find your pack, you will have a blast and you will be in love with EVE.

This is a point that, to date, EVE has failed to accomplish. We are content with the stereotypical image of the learning curve and we simply assume that EVE needs to be a harsh place because its part of its essence.

And while I do agree that EVE needs to remain a hostile place where you have to mind your steps, this doesn’t need to be the same thing as letting someone go through the tutorials and then completely clueless about what to do in this game.

My experience is that unless you fall into the right hands, you will leave the game bored and probably frustrated. Maybe you have a chance next time but it is frustrating that the community loses that many people.

This year, 6 million of trial accounts were deleted. 6 million of chars that were left to rot over the course of 11 years. Thats a lot of people that never went past the first few days. Why is that?

Newbros in highsec tend to be very focused to use PLEX as a way to play the game “for free” and they make this their goal, wasting their precious time grinding ISK. EVE is not a game of grinding, or it shouldn’t be at least. Thats why most people end mining or running missions, because they are completely clueless about the immense world that is awaiting for them just outside.

I do think that EVE should provide the opportunity to see what is going on before deciding what are you going to do with your life as a capsuleer. Many people will be scared of losing their assets, but what if the players were shown how cool can be a huge fleet in low/0.0/w-space, or small gang, or running sites? We need to showcase what EVE can offer better.

Let’s make their lives more exciting. Let’s make them richer and more skilled so we can farm them better in the future. Let’s not make EVE dumber or easier, simply draw a line in the ground to tell them where they could be if the put one foot after the other.

I like explosions. I respect people that don’t like explosions. I don’t want them to be safer than I am but I want to make it fun for almost everyone involved.

Lore involvement within the actual gameplay, NPCs matter

While I think that the whole Circadian seekers and Thera stuff is very cool and a nice step into the right direction, I think that EVE lore is amazing but very poorly implemented into actual events that take place in EVE.

I have always imagined epic empire wars, the mighty Jove showing their power, even the mysterious sleepers or the pirate factions.

One thing that I would like to propose is the possibility of being affiliated with a pirate faction. Either being born to it or simply by swearing loyalty to them and maybe getting particular missions or objectives within 0.0 npc or maybe even lowsec or wormhole space.

Instead of making the same lvl4 mission for the 10000th time, why not go to the other side of the universe to kill your faction’s arch-nemesis or help your pirate buddies to kill enemies (be they rats or other players).

I feel that the lore is full of possibilities and the best place for this would be 0.0 npc. But this needs a better 0.0 npc, more pockets distributed all around the galaxy with more Thera-like systems and such.

Bring battlecruisers and battleships into the game again

2014 has been the year of Ishtars and assorted T3’s, mainly because the warp changes made it unfun to roam around in battlecruisers or larger and the medium micro jump drives never solved anything.

Battleships simply die too easily to bombs, so we are now stuck with a couple of valid and overused ships to fly for our doctrines that are putting us back to the days before the tiericide.

Ishtars need to be nerfed. You are a fast T2 cruiser, with big resists and little risk of dying if you aren’t messing around. Drones can be bombed out of the field, but they are very effective to the point that other doctrines have been built to specifically be anti-Ishtar fleets.

Some people may argue that battlecruisers aren’t broken because one fit in particular is effective, or that they are meant to be used in this way. I would love to go back to 2012 where Nagas were amazing to fly around, you would stumble upon Talos gangs, Tornados were all around camping gates, and so on. They were overpowered? Well, maybe the other alternatives weren’t good either.

Battleships stopped being the amazing ships they were. Its like post 1945 era, when torpedo delivering and bomb diving aircraft outdated the battleships. So we either find a way to make battleships less prone to die horribly or simply nerf how good bombs are in terms of effectiveness versus risk.

I won’t nerf bombs or covert ops to the ground because they are very fun ships to fly and we need them around. We will find a way to use them effectively in game and being OP without making the rest of the bigger ships utterly useless. But I do think that for every mechanic you can take advantage of, there should be a counter.

Make EVE Online a more dynamic world, with less bot-like activities

Mining, missions, and marketing. What do all these things have in common? They can be done mindlessly in a few steps until the end of days.

I am not against miners or anything, I would like to make their game a bit more fun. I’ve found that many miners improve their game to not play the game. They set up everything to alt-tab to netflix and such. Mining could become as profitable as ninja-gas mining in wormholes if there was a bit of spice added to the equation.

Basically I would like to see bots out of EVE, and while this is very difficult to achieve, making certain activities less based in repeating stuff over and over and over could help to fix this while you improve the overall gaming experience.

Economy overhaul for alliances from the linemember to coalition warfare

One of my concerns as an alliance director is that my people are happy and have money. Because unhappy and poor people are less prone to fly better ships and without better ships you can’t accomplish strategic objectives because you are outgamed in no time.

I find that EVE is way too poor in this particular aspect. Alliances have little margin to make money: you either have moons or renters. And all these resources are already taken and/or depend on where you live.

I was there when we discussed and then signed the agreement about occupancy based sov so I pretty much agree with it. I want to think like space is a living place that rewards you for taking care of it.

So I am going to propose to get rid of the old true security system that determines the number of spawns of anomalies and the quality of ores that you find in belts. Also, I want to have moongoo evenly spread through nullsec and lowsec, so that it is very unlikely for a group of players to control the market over certain item but also to help in local t2 production, because alchemy alone cannot cope with the demands if you plan to invest heavily into this.

We can talk about low-end bottleneck and such, but I think industry in 0.0/lowsec needs to be watched carefully before jumping into conclusions (dat ice compression). I am aware of a number of problems related with this.

EVE has become a larger place since Phoebe, but we still depend a lot in highsec logistics because there are a number of bottlenecks that prevent us from making prosper states.

By getting rid of true security I would tie the quality of anomalies to other things. For example, sov indexes and occupancy. Lets say, the more you use the space the better it becomes. The more people you have within a constellation, the better the anomalies, chances of officer spawns, etc. Even more, true security could be tied to this activity so it would fluctuate with time, within certain values.

We could tie this to the lore: “Hey, we are pirates trying to make a living here and this motherf* comes to murder us like all the time, lets counter-attack them!”

This way, we would get rid of “Ha, you live in that ****** region no one wants, and I’m sitting here piling up ISK”. This could even out the things a lot for alliances that haven’t been there for years and have everything already figured out.

I don’t want to take anything from anyone’s hands because I’m pretty sure everyone worked hard to get them. I want to even out the things by helping those that don’t have that option.

We might be able to set up alliance level taxes for some stuff. I am not a fan of milking our people but maybe a little tax could help the finances, specifically if you are starting over after losing a big war or something like that :)

Lowsec is life, lowsec is love

Outside factional warfare and a handful of systems that happen to be active because of their location, lowsec is mostly empty. And it is empty because there is no reason to stay there, you get better things in nullsec or you get safer things and arguably better in highsec.

Lowsec needs a purpose in EVE Online. Probably moving all lvl4’s would be way too extreme, but what about creating new fun content for lowsec, as a new kind of missions tied to the lore or anomalies that only exist there and that are actually worth it to run.

Overhaul of corporation and alliance management, just some little annoying things

Roles, shares, kicking inactive people, etc. If you have experience with the corporation management tab and/or alliance, I feel your pain. This needs a serious rework.

I want to be able to activate a “kick if inactive after X months” maybe unless that guy has some particular role to prevent deceased members or other special cases being kicked. I’m sure that huge corps will like this.

Shares are the key either to evict your CEO or to save your corp if your CEO is in jail. Either way, in a game where trust is that important, shares are too powerful.

Better standings management. I want to have the possibility to define better what +2.5 means and what +5.0 gets you and the same thing for -5.0 or -10.0. And possibly the notification of standing changes towards your corp or alliance.

Station management needs to improve.

Integration between different cultures/languages

EVE Online has a ton of people from all around the world. As a Spaniard, I have found that not having a version for my fellow Latin American and Spaniard friends is a big wall in front of them to try out the game and play it. Many of them like the idea but can’t get involved because of language barriers.

I am perfectly aware that translating the game is a long term investment for the company and it is not a straight decision to take if numbers aren’t good, based on promises.

I would like to get rid of this problem by tying (at least some of) the character strings to a local file or maybe an overview-like file stored in the server. And then, having the possibility of submitting translations. This could be managed by a subversion or something like that, where people proposes the translation, gets voted and ends being submitted for a final preview.

This way we would get quality translations for free, the company would get rid of legal issues that might arise with the translation, and we would bring the game to anyone around the globe that wants to join the fun.

I would like to see the old language channels come back because we miss them.

Sov revamp, legacy code aka POSes and such

If CCP Seagull’s roadmap is accurate we will be getting more info about CCP plans at Fanfest 2015.

As I said before, I signed the occupancy-sov proposal so there is that. I do like the “El digin’s solution” back in a few months ago.

Well I have more ideas but this is a draft. You may ask me anything you would like to know. Thanks for reading.

Also I will be doing an AMA in r/evedreddit.