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Hi my name is Ariete and I have been in Sleeper Social Club since 2012, I started playing Eve in 2003. Over the years I have been in high sec, null sec and wormholes.
Sovereignty
Personally i'm in favor with the principle of sovereignty through utilisation. What I mean by this is that you using a system would gain you sovereignty over it through living, mining, fighting, industry etc.
Wormhole Space
Wormhole space thanks to Corbex is in a relatively good shape. What would good to look at again are. Blackholes are still troublesome and under used. Frigate wormholes, need either a reduction on the amount or remove the regen.
One upcoming problem that I can see coming up is Strategic Cruisers. Wormhole space use them quite differently than known space. Strategic Cruisers need to be flexible, many of the subs are rarely used these could be repurposed to other roles like micro jump drives, refitting, ewar and better logi.
New Player Experience
I think the best way to go forward with this is to show a more realistic experience. Having the mission based system that we have now works to an extent but I would like to use it to introduce new players to faction warfare, navigation, exploration and PVP.
Hi my name is Ariete I have been with Sleeper Social Club since 2012, I first started playing Eve in 2003 and been playing on and off since then. Over the years I have been in high sec, null sec and wormholes. Currently i’m with Sleep Social Club, a C5 wormhole alliance
Sovereignty
Personally i'm am in favor with the principle of sovereignty through utilization. What I mean by this is that you using a system would gain you sovereignty over it through living, mining, fighting, industry etc. Other corps could could come in and reduce your sovereignty control by using your space i.e running you sights, pvp and destroying your structures. They would also be a natural decay to it, so inactive system you would lose it eventually
Wormhole Space
Wormhole space thanks to Corbexx is in a relatively good shape. What would good to look at again are. Blackholes, they are still troublesome and under used. Frigate wormholes, either a reduction on the amount of them or remove the regen.
One upcoming problem that I can see coming up is Strategic Cruisers . Wormhole space use them quite differently than known space. In wormhole space they are the trucks, we use them scanning, boosting, ewar, salvage brawling and sniping. We often use them in a multiple of roles at the same time. We need to keep Strategic Cruisers need to be flexible. Many of the subs are rarely used these could be repurposed to other roles like micro jump drives, refitting, ewar, better logi etc.
New Player Experience
I think the best way to go forward with this is to show a more realistic experience like in one of the missions you get podded to show how that work. Having the mission based system that we have now works to an extent but i would like to use it to introduce new players things like faction warfare, have to navigate and explore wormholes and actual pvp. For instance have a mission that takes you to a acceleration gate that takes you to another novice player and you have to kill each other.
Another things that would help is ISIS for modules and for skills you can easily follow what works well.
CSM
The CSM is an elected body that works as representation of the players. CSM helps the players have a voice and we help CCP to have a voice to the players. Recent problems have shown this to be true and sometimes it doesn't go to plan. These problems are getting fixed and I would like it to get easier over the next term of CSM
I hope that if I become one of the next CSM members that I can work with the rest of the CSM, CCP and the players to make eve a better place to live and die.