Hide: Dragon,Falgue and Sandworm

Dragon Hide

A classic status symbol for adventurers, dragonhide armor is coveted for its toughness. Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality.

One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a light or heavy masterwork shield in addition to the armor, provided that the dragon is Large or larger.


Because dragonhide armor isn't made of metal, druids and shamans can wear it without penalty.

Though smiths have been making dragonhide armor for centuries without the benefit of dragoncrafting, those with the Dragoncrafting feat are able to improve upon an already excellent product. An artisan with the Dragoncrafting feat may add 1 additional elemental protection to a suit of dragonhide armor at the same 25% discount, even if this energy resistance is not normally associated with the type of dragonhide being used.

Dragon Hide Information

Dragon Hide

  • Tier:

  • Rarity:

  • Cost Modifier: +100%

  • Biome:

  • Origin:

  • Special Forging Requirement:


  • Hardness: 14

  • HP/Inch:

  • Weight Modifier: -10%

Traits and Defects

  • Corrosion Resistant


Corrosion Resistant

Cost Increase +100%

Dragon-State:

+1 to +5 Elemental DMG or Resist

Hardness: 14

Easier To Enchant - One(or two) element -

Depends on Dragon's Color -25%

Lighter than Standard Hide -10%

Falgue Hide

This supple material offers as much protection as leather, but is more flexible and resistant to electricity.

Leather, hide, or studded leather armor can be produced with Falgue hide. The armor check penalty of such armor is reduced by 1 (to a minimum of 0) and the maximum Dexterity bonus of the armor is increased by 1.Comes in Two colors - Navy blue, and peach flesh colored (see creature profile)

Falgue Hide Information

Falgue Hide

  • Tier:

  • Rarity:

  • Cost Modifier: +250%

  • Biome:

  • Origin:

  • Special Forging Requirement:


  • Hardness: 11

  • HP/Inch:

  • Weight Modifier:

Traits and Defects

  • Lightning Resistance +2


Lightning Resistance +2

Cost Increase +25%

Enviromental Resistance

Tropical (Xana Hide) or Cold (Gice Hide)

Hardness: 11

Lightning-State: +1 to +5 Lightning DMG or Resist

Lightning-State: Enchant - Lightning -40% Cost

Base Material

Sandworm Hide

Made from the cured hide of a sand worm

Wyrm Sign-less (Armor)

Allow the wearer to move without any chance of being detected by creatures using tremorsense.

Thumper (Weapon)

By strike the ground with your weapon you can draw tremor sense creatures from further away into the combat area, or draw tremorsense creatures away from other people.

Tremor-Shock (Armor)

Once per day the wearer can hit the ground with the sole of his boot, causing 2d4 points of non-lethal damage to any creatures currently using tremorsense within a 30-foot-radius burst, centered on the wearer, wearing additional items adds an additional use per day and +2d4 additional non-lethal damage and the range by 15 feet.

Tremor-blast (Weapon)

Once per day the wearer can hit an enemy with an attack and emit a tremor-blast, causing 1d4 lethal damage to the creature if it is currently using tremorsense

wearing additional items adds an additional use per day and +1d4 additional lethal damage.

Sandworm Hide Information

Iron

  • Tier:

  • Rarity:

  • Cost Modifier: +50%

  • Biome:

  • Origin:

  • Special Forging Requirement:


  • Hardness: 12

  • HP/Inch:

  • Weight Modifier: +10%

Traits and Defects

  • Water Weakness -2

  • Vulnerable to Corrosion


Wyrm Sign-less (Armor)

Thumper (Weapon)

Easier to Enchant - Wind, Earth -10%

Water Weakness -2

Hardness: 12

Tremor-Shock (Armor)

Tremor-blast (Weapon)

Cost Increase +50%

Heavier than Standard Hide +10%