Wisdom Talents

Empathic Talent Tree

The Dedicated hero’s innate talents give him a great capacity for empathy.

Empathy:

Force Skill Empathy is Now always a class skill.

Empathic Abilities

The Dedicated hero’s can now begin to learn Empathy powers from the Telepathic list.

Prerequisite: Empathy.

Intuition:

The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal 2 plus the number Empathic powers the Dedicated hero possesses.

a latent telepath can use this ability twice a day, while a fully spec'd telepath can use it 6 times a day, unlike Danger sense, intuition can can pick up on dangers from anything with emotions instead of just organic creatures so a machine full of hate can still be sensed.

Prerequisite: Empathy

Healing Talent Tree

The Dedicated hero has a talent for healing.

Healing Knack:

The hero has a knack for the healing arts.

The hero receives a +2 bonus on all Treat Injury skill checks.

Healing Touch 1:

The Dedicated hero’s ability to restore damage with a medical kit or

perform surgery with a surgery kit increases by +2 hit points.

Prerequisite: Healing knack.

Healing Touch 2:

The Dedicated hero’s ability to restore damage with a medical kit or

perform surgery with a surgery kit increases by +2 hit points, which stacks with healing

touch 1 for a total of +4 hit points.

Prerequisites: Healing knack, healing touch 1.

Chakra Control Talent Tree

By selecting a talent from this talent tree, the Dedicated Hero gains a bonus to control the flow of Chakra within his body.

Chakra Control:

The Dedicated Hero gains a +1 bonus to all Chakra Control

checks and his chakra reserve increases by 10.

Improved Chakra Control:

The Chakra Control bonus increases to +3

and his chakra reserve increases by 20.

Prerequisite: Chakra Control.

Advanced Chakra Control:

And finally, the Control bonus increases to +5

and his chakra reserve increases by 30.

In addition, the Hero gains a +2 bonus to his Learn checks with Chakra Control techniques and a +1 enhancement bonus to his effective skill threshold with Chakra Control techniques.

Prerequisite: Chakra Control, Improved Chakra Control.

Insightful Talent Tree

The Dedicated hero’s innate insightfulness serves her well.

Skill Emphasis:

The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained only

skill if the hero has no ranks in the skill.

Aware:

The Dedicated hero is intuitively aware of his surroundings. The hero adds his

base Will saving throw bonus to Perception checks to avoid surprise.

Prerequisite: 1 Wisdom Talent or Skill Emphasis

[The talent, not the class ability or feat]

Faith:

The Dedicated hero has a great deal of faith. It might be faith in self, in a higher

power, or in both. This unswerving belief allows the Dedicated hero to add his Wisdom modifier to the die roll whenever the hero spends 1 action point to improve the result of an attack roll, skill check, saving throw, or ability check.

Prerequisite: 1 Wisdom Talent or Skill Emphasis

[The talent, not the class ability or feat]

Cool Under Pressure:

The Dedicated hero selects a number of skills equal to 3 + the hero’s Wisdom modifier. When making a check with one of these skills, the Dedicated hero can

take 10 even when distracted or under duress.

Prerequisite: 1 Wisdom Talent and Skill Emphasis

[The talent, not the class ability or feat]

Miscellaneous Talents

Sense Chakra
Prerequisite: One talent from a wisdom talent tree.

The Dedicated Hero gains the ability to Suppress Chakra normally, as per shinobi skill.

Suppress Chakra
Prerequisite: One talent from a wisdom talent tree.

The Dedicated Hero gains the ability to Suppress Chakra normally, as per shinobi skill.

{Engery} Rage:

A rager with this Talent has the ability to become '{Energy} Rage' by consuming 1 Meta Chakra Charge. While in '{Energy}Rage' you are allowed to able to cast your {Energy} Spells of reasonable duration while Enraged. The number of spells able to be cast during that {Energy} Rage is equal to # of rages per day +1 per Rage Talent the Rager Possesses.

If you have Multiple Rages (Nei, Force, Ritual, etc) you can activate them all by spending the 1 Meta Chakra Charge.

Double Cast:

Prerequisites: Nei Reservoir [Wisdom] and Metachakra Charges.

By Consuming your movement action and a Meta-chakra charge you can cast two spells in a round instead of one,

you take non-lethal HP damage equal to the second spell's rank due to overloading your chakra network.

Normal: By Consuming your movement action you can cast a regular spell[Any Level] and a Cantrip spell [Rank 1]