Wisdom Talents
Empathic Talent Tree
The Dedicated hero’s innate talents give him a great capacity for empathy.
Empathy:
Force Skill Empathy is Now always a class skill.
Empathic Abilities
The Dedicated hero’s can now begin to learn Empathy powers from the Telepathic list.
Prerequisite: Empathy.
Intuition:
The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal 2 plus the number Empathic powers the Dedicated hero possesses.
a latent telepath can use this ability twice a day, while a fully spec'd telepath can use it 6 times a day, unlike Danger sense, intuition can can pick up on dangers from anything with emotions instead of just organic creatures so a machine full of hate can still be sensed.
Prerequisite: Empathy
Healing Talent Tree
The Dedicated hero has a talent for healing.
Healing Knack:
The hero has a knack for the healing arts.
The hero receives a +2 bonus on all Treat Injury skill checks.
Healing Touch 1:
The Dedicated hero’s ability to restore damage with a medical kit or
perform surgery with a surgery kit increases by +2 hit points.
Prerequisite: Healing knack.
Healing Touch 2:
The Dedicated hero’s ability to restore damage with a medical kit or
perform surgery with a surgery kit increases by +2 hit points, which stacks with healing
touch 1 for a total of +4 hit points.
Prerequisites: Healing knack, healing touch 1.
Chakra Control Talent Tree
By selecting a talent from this talent tree, the Dedicated Hero gains a bonus to control the flow of Chakra within his body.
Chakra Control:
The Dedicated Hero gains a +1 bonus to all Chakra Control
checks and his chakra reserve increases by 10.
Improved Chakra Control:
The Chakra Control bonus increases to +3
and his chakra reserve increases by 20.
Prerequisite: Chakra Control.
Advanced Chakra Control:
And finally, the Control bonus increases to +5
and his chakra reserve increases by 30.
In addition, the Hero gains a +2 bonus to his Learn checks with Chakra Control techniques and a +1 enhancement bonus to his effective skill threshold with Chakra Control techniques.
Prerequisite: Chakra Control, Improved Chakra Control.
Insightful Talent Tree
The Dedicated hero’s innate insightfulness serves her well.
Skill Emphasis:
The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained only
skill if the hero has no ranks in the skill.
Aware:
The Dedicated hero is intuitively aware of his surroundings. The hero adds his
base Will saving throw bonus to Perception checks to avoid surprise.
Prerequisite: 1 Wisdom Talent or Skill Emphasis
[The talent, not the class ability or feat]
Faith:
The Dedicated hero has a great deal of faith. It might be faith in self, in a higher
power, or in both. This unswerving belief allows the Dedicated hero to add his Wisdom modifier to the die roll whenever the hero spends 1 action point to improve the result of an attack roll, skill check, saving throw, or ability check.
Prerequisite: 1 Wisdom Talent or Skill Emphasis
[The talent, not the class ability or feat]
Cool Under Pressure:
The Dedicated hero selects a number of skills equal to 3 + the hero’s Wisdom modifier. When making a check with one of these skills, the Dedicated hero can
take 10 even when distracted or under duress.
Prerequisite: 1 Wisdom Talent and Skill Emphasis
[The talent, not the class ability or feat]
Miscellaneous Talents
Sense Chakra
Prerequisite: One talent from a wisdom talent tree.
The Dedicated Hero gains the ability to Suppress Chakra normally, as per shinobi skill.
Suppress Chakra
Prerequisite: One talent from a wisdom talent tree.
The Dedicated Hero gains the ability to Suppress Chakra normally, as per shinobi skill.
{Engery} Rage:
A rager with this Talent has the ability to become '{Energy} Rage' by consuming 1 Meta Chakra Charge. While in '{Energy}Rage' you are allowed to able to cast your {Energy} Spells of reasonable duration while Enraged. The number of spells able to be cast during that {Energy} Rage is equal to # of rages per day +1 per Rage Talent the Rager Possesses.
If you have Multiple Rages (Nei, Force, Ritual, etc) you can activate them all by spending the 1 Meta Chakra Charge.
Double Cast:
Prerequisites: Nei Reservoir [Wisdom] and Metachakra Charges.
By Consuming your movement action and a Meta-chakra charge you can cast two spells in a round instead of one,
you take non-lethal HP damage equal to the second spell's rank due to overloading your chakra network.
Normal: By Consuming your movement action you can cast a regular spell[Any Level] and a Cantrip spell [Rank 1]