Mental Cost 2
Battle Sense (Passive)
Cost: 2
Mutation Score: no
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Quick reactions
Description: The character gets +4 to his initiative checks.
Genius Capability (Passive)
Cost: 2
Mutation Score: yes
Type: Passive
Activation: Permanent
Range: Self
Duration: Constant
Modifier: IN
Use: Constant
Area of Effect: Self
Effect: Genius skill
Description: Roll on the table below to determine the effects of genius
d6 Roll Type and Effect
1-2
Military Genius. When the character flanks an opponent increase all characters flanking that opponents flanking bonus by +2.
3-4
Scientific Genius. If the character has 4 or more ranks in a knowledge skill the character may force a single reroll of any party members failed knowledge check of that type using whatever result is higher. Also, the character gains a 1+mutation score misc. modifier to all knowledge checks.
5-6
Economic Genius. The character gains a 1+mutation score misc. bonus to all appraise checks to determine the value of an item. Also, the character gains a 1+mutation score misc. bonus to all diplomacy checks made to haggle merchants.
Life Detection (Emitter)
Cost: 2
Mutation Score: yes
Type: Emitter
Activation: Activated
Range: self
Duration: One minute
Modifier: Intelligence
Use: Once per hour
Area of Effect: 90ft radius centered on the user.
Effect: Detect Life
Description: This allows the mutant to detect living creatures within an area, he can also narrow it down by type (mammals, reptiles, sentients, etc.) or by specific species.