Mental Cost 2

Battle Sense (Passive)

Cost: 2

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Quick reactions

Description: The character gets +4 to his initiative checks.

Genius Capability (Passive)


Cost: 2

Mutation Score: yes

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: IN

Use: Constant

Area of Effect: Self

Effect: Genius skill

Description: Roll on the table below to determine the effects of genius

d6 Roll Type and Effect

1-2

Military Genius. When the character flanks an opponent increase all characters flanking that opponents flanking bonus by +2.

3-4

Scientific Genius. If the character has 4 or more ranks in a knowledge skill the character may force a single reroll of any party members failed knowledge check of that type using whatever result is higher. Also, the character gains a 1+mutation score misc. modifier to all knowledge checks.

5-6

Economic Genius. The character gains a 1+mutation score misc. bonus to all appraise checks to determine the value of an item. Also, the character gains a 1+mutation score misc. bonus to all diplomacy checks made to haggle merchants.

Life Detection (Emitter)

Cost: 2

Mutation Score: yes

Type: Emitter

Activation: Activated

Range: self

Duration: One minute

Modifier: Intelligence

Use: Once per hour

Area of Effect: 90ft radius centered on the user.

Effect: Detect Life

Description: This allows the mutant to detect living creatures within an area, he can also narrow it down by type (mammals, reptiles, sentients, etc.) or by specific species.