Genjutsu
Genjutsu (Cha)
Trained Only.
This skill is used to perform Genjutsu techniques and analyze them.
Check: The DC to perform a Genjutsu is given with the technique itself. To detect and
analyze a non-harmful Genjutsu (such as a noise or a modification of the surroundings),
you must first detect an anomaly and succeed a Genjutsu check (DC 15 + technique's
rank). A success grants you the ability to make a Will save to disbelieve the Genjutsu and
the certainty that Genjutsu is present, but not which one it is.
Also, when you witness a Genjutsu, you may attempt a Genjutsu check (DC 10 + the
technique's Complexity Rating + Genjutsu’s Rank) to identify the Genjutsu if it is one
known to you.
Try Again?: You are not allowed a retry to analyze, perform or identify a Genjutsu.
Time: Analyzing a Genjutsu is a move-equivalent action, and identifying one is a free
action.
Special: A character with the Genjutsu Adept feat gains a +2 bonus to Genjutsu checks.
A character can Take 10 but can't Take 20 when performing a Genjutsu technique.
Synergy: A character with 10 or more ranks in Genjutsu gains a +2 bonus on his Learn checks with Genjutsu techniques.
A character with 20 or more ranks in Genjutsu can create Genjutsu hijutsu or kinjutsu techniques without suffering an additional penalty.