Genjutsu

Genjutsu (Cha)

Trained Only.

This skill is used to perform Genjutsu techniques and analyze them.

Check: The DC to perform a Genjutsu is given with the technique itself. To detect and

analyze a non-harmful Genjutsu (such as a noise or a modification of the surroundings),

you must first detect an anomaly and succeed a Genjutsu check (DC 15 + technique's

rank). A success grants you the ability to make a Will save to disbelieve the Genjutsu and

the certainty that Genjutsu is present, but not which one it is.

Also, when you witness a Genjutsu, you may attempt a Genjutsu check (DC 10 + the

technique's Complexity Rating + Genjutsu’s Rank) to identify the Genjutsu if it is one

known to you.

Try Again?: You are not allowed a retry to analyze, perform or identify a Genjutsu.

Time: Analyzing a Genjutsu is a move-equivalent action, and identifying one is a free

action.

Special: A character with the Genjutsu Adept feat gains a +2 bonus to Genjutsu checks.

A character can Take 10 but can't Take 20 when performing a Genjutsu technique.

Synergy: A character with 10 or more ranks in Genjutsu gains a +2 bonus on his Learn checks with Genjutsu techniques.

A character with 20 or more ranks in Genjutsu can create Genjutsu hijutsu or kinjutsu techniques without suffering an additional penalty.