Sexual Themed Feats

Sexual Channelling Feats

Animalistic Magnetism

You exude an undeniable, yet feral, personality that others find both intoxicating and threatening.

Benefit:

You gain a +2 bonus on Bluff, Diplomacy, and Intimidation checks.

Special:

You suffer a -4 penalty on any Bluff or Diplomacy checks that involve subtlety, finesse, or delicacy. For example, you suffer no penalty on Diplomacy checks while seducing a bar maid, but do suffer the penalty while negotiating a truce.

Dominating Demeanor

You have a force of will that demands respect.

Prerequisite:

Iron Will

Benefit:

You gain a +2 bonus on Intimidate checks. This benefit increases to +4 in sexual situations in which you are dominating or imposing your authority and will on another person.

Disarming Looks

Your physical appearance can fool other people into ignoring your other attributes, ability, or faults.

Prerequisites:

Charisma 16+

Benefit:

Once per day, you may reroll any Bluff, Diplomacy, Gather Information, or Intimidate check in which your gender and physical appearance may apply (such as a seduction or convincing a guard of the opposite sex to let you by). You must accept the second roll, regardless of the outcome.

Instant Recovery

You revive more quickly after sex.

Prerequisite:

Quick Recovery

Benefit:

You are always able to perform sexually and need not rest after sustaining sex.

Normal:

You must rest for half an hour between sexual activities

Pleasing Physique

Through birth, diet, or exercise, you have achieved an exceptionally well-formed body.

Benefit:

You can use your Constitution modifier for Entertain (sexual techniques) and it is always a class skill.

Normal:

You use your Charisma modifier for Entertain (sexual techniques).

Quick Recovery

You revive more quickly after sex.

Benefit:

You are ready to perform sexually after only 15 minutes of rest.

Normal:

You must rest for 30 minutes after attempting to sustain sex.

Seductive

You are alluring and know how to use your sexuality to get what you want.

Prerequisites:

Cha 15.

Benefit:

You get a +2 bonus on Charisma-based skills and ability checks against intelligent (minimum 3) living creatures of a chosen gender.

Special:

You may take this feat a second time and choose the other gender.

Sexual Training

You have been educated and trained for endurance in sex.

Benefit:

You gain a +2 bonus on checks to sustain sex.

Entertain (sexual techniques) is always a class skill for you.

Submissive Demeanor

You possess a demeanor that others find unthreatening or pitiable.

Prerequisites:

Wisdom 13.

Benefit:

When targeted by spells or effects, you may make a contested Will save with the caster. If you succeed, the caster considers you unworthy of such attention and chooses another target. This has no effect if there is no other target available, or against area-effect spells.

Special:

If you fail the Will save by 5 or more, the caster focuses his entire attention on you the following round. You may not willingly choose to fail this save. The benefit ends as soon as you take any sort of hostile action, such as attacking or casting spells.

* A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature.

True Submissive

You are a truly submissive soul, unworthy of attention.

Prerequisite:

Submissive Demeanor

Benefit:

Any intelligent creature (those with an Intelligence score of 4 or more) that attempts to directly attack you (even with a targeted spell or spell-like effects) must make an opposed Will save to follow through on the attack. If he fails, the attack is stopped (and the spell wasted). If the opponent succeeds, he may attack normally and doesn't have to make another Will save to attack you for 24 hours.

Special:

The benefit ends as soon as you attack, make threatening movements (such as casting a spell), or take a move action, although you may still take a 5-foot adjustment.

* A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature.