Efess

Must be Skilled in the use of Lightning & water ElementsClass Restriction - must be in possession of a Esper guild class (Esper, Esper Guardian, Esper Defender) and an empty power Slot.Level - 8Control Points: 32

Difficulty - Difficult

Use time: Standard Action

Range: Medium (100 ft. + 10 ft./level)

Target - 30 ft. radius centered on the target.

Duration: Instant

Saving throw: reflex - half for damage, Fortitude negates secondary effect.

Efess calls down a massive bolt of cyan colored lightning onto the target

creature exploding in a 30 ft. radius centered on the target. Efess deals

1d6 Storm damage per level (maximum 20d6).

A character paralyzed by efess is frozen in place and unable to move or act.

A paralyzed character has effective Dexterity and Strength scores of 0 and is

helpless, but can take purely mental actions. A winged creature flying in the

air at the time that it becomes paralyzed cannot flap its wings and falls.

A paralyzed swimmer can’t swim and may drown.

A creature can move through a space occupied by a paralyzed creature—ally or not.

Each square occupied by a paralyzed creature, however, counts as 2 squares.