Efess
Must be Skilled in the use of Lightning & water ElementsClass Restriction - must be in possession of a Esper guild class (Esper, Esper Guardian, Esper Defender) and an empty power Slot.Level - 8Control Points: 32
Difficulty - Difficult
Use time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target - 30 ft. radius centered on the target.
Duration: Instant
Saving throw: reflex - half for damage, Fortitude negates secondary effect.
Efess calls down a massive bolt of cyan colored lightning onto the target
creature exploding in a 30 ft. radius centered on the target. Efess deals
1d6 Storm damage per level (maximum 20d6).
A character paralyzed by efess is frozen in place and unable to move or act.
A paralyzed character has effective Dexterity and Strength scores of 0 and is
helpless, but can take purely mental actions. A winged creature flying in the
air at the time that it becomes paralyzed cannot flap its wings and falls.
A paralyzed swimmer can’t swim and may drown.
A creature can move through a space occupied by a paralyzed creature—ally or not.
Each square occupied by a paralyzed creature, however, counts as 2 squares.