Summoning Feats

Blood Pact

Prerequisite: See table below.

Benefits: To sign a blood pact, you must first find the Contract of the desired creature type. The contract holds the signature of every other being to ever sign it before you, and can be found by summoning a Contract Holder of the desired creature type, typically any Protector or higher ranked summon. Most blood pacts are made with a particular tribe or clan of summoned creatures, but that is not exclusively the case

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The methods used to sign a blood pact vary but cannot be undone. Blood pacts have varying expectations from their summoner. See Summoning and Summoned Creatures section for details and statistic on the creatures. Having made a blood pact grants the user a +4 bonus to any charisma-based skill checks towards his selected creature type.

The summoner gains a bonus while within 50 feet of a summoned creature of his blood pact, as shown on the table below.

Special: The Game Master may require a special event to make this feat available

This feat can be taken more than once, however it must be the same Creature type, you gain a second creature of that type to summon, when it is high enough level to choose a template it will be of a different template than the first, only the Summoner class can sign multiple contracts with different creature types.

Summon Templates:

Fire

Water

Wind

Earth

Thunder

Light

Shadow

Order

Chaos