Elemental Essences
Weapon Effect.
Elemental Essence - Air:
Aero/Aera/Aeroga Blade
A razor sharp wind weapon that deals an extra 1d4/1d6/1d8 points of Wind damage on a successful hit. Bows, crossbows, and slings so crafted bestow the Wind energy damage upon their ammunition.
Price +1/2/3 bonus.
Enchantment Orb: Wind x1/x3/x5
Greater Elemental Essence - Air:
Prerequisite: Aeroga Blade
Aeroja Blast
A Blast weapon functions as a elemental weapon that also explodes with razor winds upon striking a successful critical hit. The deadly sharp wind does not harm the wielder, a Aeroja Blast weapon deals an extra 1d10 points of wind damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of wind damage instead, and if the multiplier is ×4, add an extra 3d10 points of wind damage. Ranged weapons are so crafted bestow the Wind energy upon their ammunition.
Price +4 bonus.
Enchantment Orb: Wind x7
Elemental Essence - Earth
Stone/Stona/Stonega Blade
A durable weapon that always smells of fresh soil that deals an extra 1d4/1d6/1d8 points of Earth damage on a successful hit. Bows, crossbows, and slings so crafted bestow the Earth energy damage upon their ammunition.
Price +1/2/3 bonus.
Enchantment Orb: Earth x1/x3/x5
Greater Elemental Essence - Earth:
Prerequisite: Stonega Blade
Stoneja Blast
A Blast weapon functions as a elemental weapon that also explodes with Shards of rock upon striking a successful critical hit. The Shards do not harm the wielder. A Stoneja weapon deals an extra 1d10 points of earth damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of Earth damage instead, and if the multiplier is ×4, add an extra 3d10 points of earth damage. Ranged weapons are so crafted bestow the Earth energy upon their ammunition.
Price +4 bonus.
Enchantment Orb: Earth x7
Elemental Essence - Fire
Fire/Fira/Firaga Blade
A flaming weapon that deals an extra 1d4/1d6/1d8 points of fire damage on a successful hit. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition.
Price +1/2/3 bonus.
Enchantment Orb: Fire x1/x3/x5
Greater Elemental Essence - Fire:
Prerequisite: Firaga Blade
Firaja Blast
A Blast weapon functions as a elemental weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. a Fireja blast weapon deals an extra 1d10 points of fire damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of fire damage instead, and if the multiplier is ×4, add an extra 3d10 points of fire damage. Ranged weapons are so crafted bestow the fire energy upon their ammunition.
Price +4 bonus.
Enchantment Orb: Fire x7
Elemental Essence - Lightning
Thunder/Thundara/Thundaga Blade
A Shocking weapon that deals an extra 1d4/1d6/1d8 points of Electrical damage on a successful hit. Bows, crossbows, and slings so crafted bestow the Electrical energy damage upon their ammunition.
Price +1/2/3 bonus.
Enchantment Orb: Thunder x1/x3/x5
Greater Elemental Essence - Lightning:
Prerequisite: Thundaga Blade
Thundaja Blast
A Blast weapon functions as a elemental weapon that also explodes with Electricity upon striking a successful critical hit. The deadly discharge does not harm the wielder. a Thundaja Blast weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of electricity damage instead, and if the multiplier is ×4, add an extra 3d10 points of electricity damage. Ranged weapons are so crafted bestow the electricial energy upon their ammunition.
Price +4 bonus.
Enchantment Orb: Thunder x7
Elemental Essence - Water
Water/Watera/Waterga Blade
A Wet and deadly weapon that deals an extra 1d4/1d6/1d8 points of Water damage on a successful hit. Bows, crossbows, and slings so crafted bestow the Water energy damage upon their ammunition.
Price +1/2/3 bonus.
Enchantment Orb: Water x1/x3/x5
Greater Elemental Essence - Water:
Prerequisite: Waterga Blade
Waterja Blast
A Blast weapon functions as a elemental weapon that also explodes with water upon striking a successful critical hit. The deadly magical water does not harm the wielder. a Waterja Blast weapon deals an extra 1d10 points of water damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of water damage instead, and if the multiplier is ×4, add an extra 3d10 points of water damage. Ranged weapons are so crafted bestow the Water energy upon their ammunition.
Price +4 bonus.
Enchantment Orb: Water x7
Armor Effect
Elemental Essence - Air:
+2/+4/+6 to Wind
Price +1/2/3 bonus.
Enchantment Orb: Wind x1/x3/x5
Greater Elemental Essence - Air:
Prerequisite: Air Resist III
Wind shield -
A shield enchantment kicks in when the wearer is threatened by elemental damage being multiplied by a critical hit be it spell or weapon enchantment.
Elemental Damage reduction to Wind temporarily increased by 8.
Price +4 bonus.
Enchantment Orb: Wind x7
Elemental Essence - Earth:
+2/+4/+6 to Earth
Price +1/2/3 bonus.
Enchantment Orb: Earth x1/x3/x5
Greater Elemental Essence - Earth:
Prerequisite: Earth Resist III
Earth shield -
A shield enchantment kicks in when the wearer is threatened by elemental damage being multiplied by a critical hit be it spell or weapon enchantment.
Elemental Damage reduction to Earth temporarily increased by 8.
Price +4 bonus.
Enchantment Orb: Earth x7
Elemental Essence - Fire:
+2/+4/+6 to Fire
Price +1/2/3 bonus.
Enchantment Orb: Fire x1/x3/x5
Greater Elemental Essence - Fire:
Prerequisite: Fire Resist III
Fire shield -
A shield enchantment kicks in when the wearer is threatened by elemental damage being multiplied by a critical hit be it spell or weapon enchantment.
Elemental Damage reduction to Fire temporarily increased by 8.
Price +4 bonus.
Enchantment Orb: Fire x7
Elemental Essence - Lightning:
+2/+4/+6 to Lightning
Price +1/2/3 bonus.
Enchantment Orb: Thunder x1/x3/x5
Greater Elemental Essence - Lightning:
Prerequisite: Lightning Resist III
Lightning shield -
A shield enchantment kicks in when the wearer is threatened by elemental damage being multiplied by a critical hit be it spell or weapon enchantment.
Elemental Damage reduction to Lightning temporarily increased by 8.
Price +4 bonus.
Enchantment Orb: Thunder x7
Elemental Essence - Water:
+2/+4/+6 to Water
Price +1/2/3 bonus.
Enchantment Orb: Water x1/x3/x5
Greater Elemental Essence - Water:
Prerequisite: Water Resist III
Aqua shield -
A shield enchantment kicks in when the wearer is threatened by elemental damage being multiplied by a critical hit be it spell or weapon enchantment.
Elemental Damage reduction to Water temporarily increased by 8.
Price +4 bonus.
Enchantment Orb: Water x7