Vial 01 - Manipulated Gene Sequence Alpha "Feral Package"

This Genetic manipulation package was yielded from research passed on by allies in the hidden leaf, this vial is based on research done by one of their nin who has vanished some time ago.

Prerequisites: Acquired Vial, Medical practitioner to administer

Benefit: Roll on Mutation chart below: 1d100 - reroll if freature is already present.

Gene Synergy - Can buy Vial 00 and move Feral Package into it, freeing up the original feat slot for use.

Side effects may include increased aggression and/or heightened sex drive. and possibly Drop one Tier in the Law-Neutrality-chaos Axis

If you do not possess claws from V01-A then rolling V01-C or D will default to V01-A, if you have claws already from another source then you aquire abilities as normal,

if you possess claws from another source and roll V01-A then Reroll on the chart above.

A masterwork Gene vial does not have a malfunction chance but costs x2 to manufacture, if you roll malfunction on a masterwork gene vial, reroll on the chart above and continue to reroll until you aquire a Gene squence you do not possess, if there is only one option remaining and you use a masterwork gene vial there is no point in rolling, unless you want to roleplay your character suffering from the process until the right gene manifests.