Detection
Base Level: 1st
Difficulty: Simple
use time: Full action
range: Personal
target: Self
Duration: 20 rounds
Saving Throw: None
Detection allows the user to detect a number of different things, depending on his level and what he's trying to detect. the user can opt to detect any or all of the items his level allows, but must expend more control points as a result.
Energy: the character can detect the location of energy and energy sources, the greater the energy, the farther it can be detected
In addition the user can detect the presence of energy in an object for instance he could pick up a power pack for a weapon and know if the pack was empty full or somewhere in between.
Hidden/Secret:
this allows the user to detect a door, panel or even person hidden from view, it clearly identifies doors panels or other openings that have been built or covered
so they are not visible. it also outlines anyone using a power or skill
Range 5 meters +1 meter per level
Item/Location:
if familiar with an item or location the user can try to detect it, gaining knowledge of direction an approximate distance. a familiar item is something that the user once held and inspected. a familiar location is someplace that the user has been to and looked about( if the user was blindfolded in a room for example that will not count)
Range: 1000 meters +`100 meters per level.
Life:
this allows the user to look for lifeforms in general or a specific type of life-form for instance a user could enter a derelict ship and try to detect any lifeforms on-board, or only large mammals or a specific luxan that he suspects is hiding there.
note that this power will detect lifeforms hidden behind doors or in shadows, but not locate someone hidden through a power.
range: 100 meters +10 meter per level
Cost: 5 Control points for the first detection type +5 control points for each additional detection type activated at the same time.