Physical - Cost 3

Chameleon Flesh (Mutation)

Cost: 3

Mutation Score: yes

Type: Mutation, Plant

Activation: Activated

Range: Self

Duration: Constant

Modifier: Constitution

Use: Constant

Area of Effect: Self

Effect: Hides

Description: The character is able to change his skin color (not his clothes or equipment) to match his background. Receives a +1 + Constitution modifier enhancement bonus to Stealth checks when dressed normally. This bonus becomes +2 + Constitution modifier if scantly clad, and +4 + Constitution modifier if completely naked.

Carapace (Mutation)

Cost: 3 or 5

Mutation Score: yes

Type: Mutation, Plant

Activation: Special

Range: Self

Duration: Special

Modifier: Constitution

Use: Constant

Area of Effect: Self

Effect: Body Armor

Description: The character has a (50/50) chance of having a partial or total carapace. A partial carapace gives a 2/- DR bonus against all damage. A total carapace gives a 4/- DR bonus against all damage. The character may concentrate to increase the hardness of his carapace as a move action.

Concentration check:

Mutation Check Roll
DR Bonus
10-14 +1
15-19 +2

20-25 +3
26-35 +4
36+ +5

Dark Vision (Mutant)

Cost: 3

Mutation Score: yes

Type: Mutant

Activation: Permanent

Range: Con Mod + Mutation Score x 5 feet

Duration: Constant

Modifier: Constitution

Use: Constant

Area of Effect: Self

Effect: Dark vision

Description: The character gets dark vision out to the indicated range. While it is dark your eyes will glow slightly when looked at.

Think Cat, Dog etc when you look at them in the eyes in certain dark conditions they have a slight weird green/yellow/red look.

Infravision (Passive)

Cost: 3

Mutation Score: Yes

Type: Passive, Plant

Activation: Permanent

Range: Con Mod + Mutation Score x 5 feet

Duration: Constant

Modifier: Con

Use: Constant

Area of Effect: Self

Effect: See Heat

Description: The mutant can see heat patterns, even at night. However, the mutant can only see outlines, not details. Range is calculated above.

Natural Claws (Mutation)

Cost: 3

Mutation Score: no

Type: Mutation

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Claws

Description: Roll d100, on a 01-75 the character has claws that do 1d6 damage in combat, on a 76-00 the character has retractable claws that do 1d4 in combat.

(based on Medium sized Creature)

Improved Natural Attack (must have Horns/Antlers or Claws) (Passive)

Cost: 3

Mutation Score: no

Type: Passive

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Physical Attack

Description: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Special: This can be taken multiple times. Each time it is taken, it applies to a different natural attack.

Horns or Antlers (Mutation)

Cost: 3

Mutation Score: no

Type: Mutation

Activation: Permanent

Range: Self

Duration: Constant

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Natural attack

Description: The character has horns or antlers about 20% of his height long. He can attack for 1d6 damage. If he charges, he gets +2 attack bonus and deals 2d6 + 2 damage.