Constitution Talents

Damage Reduction Talent Tree
The Tough hero has an innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). Before the hero can select a talent from this tree the hero must have previously selected at least one talent from the Energy Resistance or Unbreakable Talent Tree.

Damage Reduction 1/–:

The Tough hero ignores 1 point of damage from melee and ranged weapons.

Prerequisite: One other talent from either the Stamina,
Energy Resistance Talent Tree or the Unbreakable Talent Tree.

Damage Reduction 2/–:

The Tough hero ignores 2 points of damage from melee and ranged weapons

Prerequisites: Damage reduction 1/–, one other talent from either the Stamina, Energy Resistance Talent Tree or the Unbreakable Talent Tree.

Damage Reduction 3/–:

The Tough hero ignores 3 points of damage from melee and ranged weapons

Prerequisites:

Damage reduction 1/–, damage reduction 2/–, one other talent from either the Stamina, Energy Resistance Talent Tree or the Unbreakable Talent Tree.

Energy Resistance Talent Tree
The Tough hero is particularly resistant to certain kinds of deadly energy effects. These talents can be selected in any order.

Earth Resistance: The Tough hero ignores an amount of earth damage equal to his Constitution modifier.

Electricity Resistance: The Tough hero ignores an amount of electricity damage equal to his Constitution modifier.

Fire Resistance: The Tough hero ignores an amount of fire damage equal to his Constitution modifier.

Water Resistance: The Tough hero ignores an amount of water damage equal to his Constitution modifier.

Wind Resistance: The Tough hero ignores an amount of wind damage equal to his Constitution modifier.

Sonic/Concussion Resistance: The Tough hero ignores an amount of sonic or concussion damage equal to his Constitution modifier.

Yin Resistance: The Tough hero ignores an amount of Yin damage equal to his Constitution modifier, if you take this, you cannot take Yang resistance.

Yang Resistance: The Tough hero ignores an amount of Yang damage equal to his Constitution modifier, if you take this, you cannot take Yin resistance.

Energy weapon Type resistance:

Gain resistance to an energy weapon type of your choice, this can be taken multiple type times, each time selecting a different energy type.

Stamina Talent Tree

By selecting a talent from this talent tree, the Tough Hero can increase his Chakra pool.

Endurance

The Tough Hero’s chakra pool increases by 25.

Improved Endurance:

The Tough Hero's chakra pool increases by 25 (total 50).

Prerequisite: Endurance.

Advanced Endurance:

The Tough Hero’s chakra pool increases by 25 (total 75) and he gains a +2 bonus to saving throws against chakra exhaustion and chakra drain.

Prerequisite: Endurance, Improved Endurance.

Unbreakable Talent Tree

The Tough hero is particularly resilient thanks to the following talents.

Die Hard:

The Tough hero gains the ability to continue to perform actions when he would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he were disabled, making either an attack action or a move action every round until the hero reaches his negative CON score in hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he thinks that doing so might prevent him from taking more damage.


Robust:

The Tough hero becomes especially robust, The hero gains +2 hit points with each Constitution talent he gains.


Second Wind:

The Tough hero can spend 5 Chakra to gain a second wind. When the hero does this, he recovers a number of hit points equal to double his Constitution modifier. This talent does not increase the Tough hero’s hit points beyond the character’s full normal total. This ability can be used once per day per 15 levels.

Stamina:

The Tough hero recovers twice as fast as normal. So, the hero recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest, and awakens in half the time after being knocked unconscious.

Prerequisite: Robust.

Second Reserve:

The Tough hero can spend 10 wound-points to gain a second chance. Once this talent is activated, the Tough Hero will gain the benefits of a short rest (5 minutes) and recover three times his Constitution modifier in chakra. The Tough Hero may not exceed his maximum Chakra Pool by this mean.

This ability can be used once per day per 15 levels.

Prerequisite: Second Wind, Robust.

Miscellaneous Talents

Sense Chakra:

The Tough Hero gains the ability to Sense Chakra normally, as per shinobi skill.

Prerequisite: One talent from a constitution talent tree.

Double Cast:

Prerequisites: Nei Reservoir [Constitution] and Metachakra Charges.

By Consuming your movement action and a Meta-chakra charge you can cast two spells in a round instead of one, you take non-lethal HP damage equal to the second spell's rank due to overloading your chakra network.

Normal: By Consuming your movement action you can cast a regular spell[Any Level] and a Cantrip spell [Rank 1]

Suppress Chakra:

The Tough Hero gains the ability to Suppress Chakra normally, as per shinobi skill.

Prerequisite: One talent from a constitution talent tree.