Feats Database

“A world is supported by four things -- the learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave.”

– Reverend Mother Gaius Mohaim

A feat is a special feature that either gives your character a new capability or improves one she already has.

For example, Malek ur-Sahar, a Fremen hero, chooses to start with Improved Initiative and Combat Martial Arts feats at 1st level. Improved Initiative adds a +4 circumstance bonus to her initiative checks, and Combat Martial Arts allows her to deal more damage when she uses her martial training. She gains a new feat at 3rd level and chooses Dodge. This feat allows Malek to more easily avoid the attacks of an opponent she selects, improving her Defense against that opponent.

Acquiring Feats

Unlike skills, feats are not bought with points. You simply choose them for your character.

Each character gets two feats at character creation.

For multiclass characters, feats are gained according to total character level, not by individual class levels.

Additionally many classes get extra class-related feats to choose from special lists or provide general extra feats.

Table 1-1 Character Creation

Prerequisites

Some feats have prerequisites. You must have the indicated ability score, feat, skill ranks, and/or base attack bonus in order to select or use that feat. You can gain a feat at the same level at which he gains

all the prerequisites. A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. You cannot use a feat if you’ve lost a prerequisite. For example, if

your Strength temporarily drops below 13 because you are fatigued, you can’t use the Power Attack feat until your Strength returns to 13 or higher.

Stackable & Ranked Feats

Some feats stack with others to increase a chosen ability (such as Dodge, Improved Dodge, and Supreme Dodge), while other feats are ranked, such that taking the feat multiple times increases the overall value of a given feat (such as Assets).

Storage area:

[not usable until DM approved,then will be moved to feats page]

Slide Rush

Prequisties: Dodge, Mobility, Spring Attack, and Base Attack Bonus +3

Benefit: You can make an attack of opportunity at a -2 penalty when moving through an enemy space. Only one such attack can be made.

Roundhouse Kick

On a successful critical hit with an unarmed strike, you may make an extra attack at the same attack bonus used to make the critical.

Requires Improved Unarmed Strike and Base Attack Bonus +2.

Impact Kick

You can spend 1 TP to perform a powerful, leaping kick that deals d10 damage in addition to unarmed damage during a charge attack. STR bonus applies to this damage.

Requires Improved Unarmed Strike and Base Attack Bonus +4

Walking Death

After dropping an enemy, you can take a 2 meter step before performing a cleave. You can make only one such step. R

equires Power Attack, Cleave, Great Cleave, and Base Attack Bonus +5

Wake of Blood

As Walking Death, except that you can take several such steps as long as total movement doesn't exceed your speed.

Requires Power Attack, Cleave, Great Cleave, Walking Death, and Base Attack Bonus +6.

Quick Trigger

The use of burstfire and rapid fire penalties are reduced by 2.

Dead Aim

You can take a full round action to line up a shot and receive a +2 bonus to a ranged attack roll.

Requires Far Shot.

Strafe

Allows you to, while making a shot on the run, sacrifice up to -5 of your attack bonus to add +5 to defense bonus, plus an extra +2 for the movement. Like Shot on the Run, it can't be performed with large weapons.

Requires Shot on the Run and Combat Expertise, as well as 16 DEX.