Expert System Technology
Expert System Implant (PL 6)
This small brain implant contains a Expert System for a specific skill that advises its recipient to perform a specific skill more adroitly.
Benefit:
The recipient gains a +2,4,6 competence bonus on checks made with one class skill of his choice.
Different skills require different implants, and a skill implant cannot be modified to grant a bonus to another skill.
A recipient may have multiple skill implants, but each is considered a separate cybernetic attachment.
Type: Internal.
Hardness/Hit Points: –/1.
Purchase:
200,000 ECUs Mark I
350,000 ECUs Mark II
700,000 ECUs Mark III
Restriction: None.
Expert System Hub (PL 7)
This unit, implanted in the recipient’s brain, allows multiple Expert System implants to function as a single cybernetic attachment (see Expert System Implant, above).
Benefit: The recipient may have up to four ES or M-S ES implants attached to the ES system Hub, and together they are treated as a single cybernetic attachment.
However, if the Hub is destroyed, all of the attached ES implants are destroyed as well.
Type: Internal.
Hardness/Hit Points: –/4.
Purchase: 900,000 (does not include skill implants).
Restriction: None.
Special: the brain can only tolerate so many Hubs and/or System Augmenters = to 1/2 of your Constitution modifier.
So a Cyborg with a Constitution of 18(+4) could equip two Hubs or augmenters.
Meta-Skill Expert System (PL 9)
This small brain implant contains a adaptable Expert System that advises its recipient to perform a tasks more adroitly.
The recipient gains a Intelligence modifier +1,3,5 Skill points.
Type: Internal.
Hardness/Hit Points: –/1.
Purchase:
400,000 ECUs Mark I
700,000 ECUs Mark II
1,400,000 ECUs Mark III
Restriction: None.
Meta-trait System Augmenter (PL 9)
This unit, implanted in the recipient’s brain, is modified to provide an additional trait slot at the loss of one of it's Chip slots.
Benefit: The recipient may have up to Three Expert System or Meta-Skill Expert System implants attached to the ES system Hub, and together they are treated as a single cybernetic attachment. However, if the Hub is destroyed, all of the attached ES implants are destroyed as well.
Type: Internal.
Hardness/Hit Points: –/4.
Purchase: 3,600,000 (does not include skill implants).
Restriction: Palman Reputation Tier 3
Special: the brain can only tolerate so many Hubs and/or System Augmenters = to 1/2 of your Constitution modifier.
So a Cyborg with a Constitution of 18(+4) could equip two Hubs or augmenters.