Supernatural Feats
Psionic Feats Meta-Chakra Feats Weirding Feats Summoning Feats
Advanced Seal Proficiency
Prerequisite: Fuinjutsu 6 ranks.
Benefits:
You can learn fuinjutsu techniques of the Advanced Seal subtype, but remain
unable to learn regular Fuinjutsu techniques
Battlefield Commander
Prerequisites: Wis 16, Cha 16, Genjutsu 4 ranks
Benefit:
Your charisma and willpower are almost supernatural on the battlefield
and your allies rally to your presence. You gain an Aura of Courage in a 30ft
radius. All allies in your aura receive a +2 bonus to Will saving throws versus fear,+2 attack bonus, and a +2 bonus on Constitution checks made to overcome fatigue.
Control Penetration
Your techniques are powerful and have no problem overcoming resistance.
Benefit: You gain a +2 bonus to checks to overcome resistance.
Control Penetration - Greater
Prerequisite: Control Penetration.
Benefit: You gain a +2 bonus to level checks to overcome resistance.
This bonus stacks with the Control penetration feat.
Chakra Presence
Prerequisite: Chakra pool 200.
Benefit: Up to three times per day, as long as the character's chakra pool is above 50, he may activate his Chakra Presence. This ability requires a move-equivalent action to activate and lasts for 1 minute.
Any creature, ally or enemy, that comes within 10 feet of the character while his Presence is active must make a Fortitude save (DC 20 + 1 (per 5 Chakra points above 50, Max +10 ) or suffer a -2 penalty to attack rolls, defense and skill checks because the air is too heavy from the character's Chakra.
This effects lasts until the duration expires or the creature leaves the radius of the ability. If the character's chakra pool increases sufficiently while the presence is active, so will the DC to resist it; furthermore, all creatures within range will need to make a second save to avoid the penalty.
Harmony
Your body and spirit coexist in peaceful harmony.
Prerequisite: Chakra Control 5 ranks.
Benefit: You gain a +1 bonus to Chakra Control checks by selecting that feat and the DCs of your Chakra Control techniques increase by 1. In addition, you automatically learn and automatically pass perform requirements for the Kinobori and Tadayou techniques.
Heroic Surge
Prerequisite:
Dex 13, Con 13, Dodge, Mobility, Expertise, Spring Attack, Taijutsu 4 ranks
Benefit: The character gains a quickened move or attack action during his turn.
The character may use Heroic Surge once per day at 1st level, twice per day at 5th level, three times per day at 10th level, four times per day at 15th level, and five times per day at 20th level.
The character can only gain one quickened action per round, no matter what type (see Basic Game Mechanics for rules on Quickened Actions).
Improved Chakra Pool
Through training of both body and spirit, you have increased
the flow of the chakra through your body.
Benefit: Your chakra pool increases by 15 and you gain 1 hit point.
Special: You can select this feat multiple times, its effects stack.
Epic Technique [Forbidden Chakra]
Allows you to learn a Forbidden Technique of rank 14+.
Prerequisite: 24 ranks in the relevant skill.
Benefit:
You may learn a single Epic technique of any subtype you meet the
requirements for. You must still succeed the Learn DC normally to learn the technique, however.
Special: You may select this feat multiple time; each time, it applies to a different epic technique, because Epic Techniques require a feat slot, they do not consume a technique slot as its provided with the feat
Elemental Specialization
Prerequisite: Chakra Control 12 ranks, Ninjutsu 15 ranks
Benefit: By selecting this feat, the character has to choose one of the elements
He may use any techniques of the chosen element ignoring any material focus the technique may require. Any material component fades immediately after the technique ends or after its effects have been dealt.
Special: A character can gain this feat multiple times. Each time, the character must
select another element.
Elemental Mastery
Your innate genius allows you to learn how to blend basic elements.
Prerequisite:
Feat: Genius or 1 Metamagic feat
Primal Arts - Ranks 4
Benefit:
When selecting this feat, you gain a Bi or Tri elemental nature transformation.
Special: This feat can be selected multiple times, each time it applies to a different blended element; Primal arts rank requirements increase each time by +4.
Empowered Resilience
You are proficient at using Chakra effectively to empower yourself.
Prerequisite: Chakra Control 6 ranks, Chakra Pool 32+.
Benefits: You may spend an instant action and 4 points of chakra to gain a +4 resistance bonus to saving throws until your next turn. You may do so when it is not your turn, but must declare using the ability before making a saving throw.
Note: Using this ability expends your instant action this round, meaning that using
techniques or ability requiring a swift action or an instant action, such as kawarimi no
jutsu is impossible.
Keen Senses
Your uncanny ability to Sense Chakra is beyond that of a normal ninja.
Prerequisite: character level 6, Wis 13, Sense Chakra.
Benefit: You are able to sense chakra as a swift action once per encounter (not limited while outside combat). The duration also increases to Chakra control plus 1d4+1 rounds,and you gain a +2 competence bonus to Wisdom and perception checks made while using the ability.
Normal: A character must normally concentrate for an attack action in order to Sense
Chakra for 1d3 rounds.
Nei Reservoir
Requirement: 16 or more in a Stat, can only be taken once
Benefit: Chosen Statistic is added as the modifier to Control points during levelling, will backtrack.
So and So the barbarian(lv3) has a 18 strength with a +4 modifier,
he chooses his strength stat as the source of his Nei Reservoir
so for every level he has he would gain +4 Control points for a total of 12.