Flaeli
Must be Skilled in the use of Wind & Fire ElementsClass Restriction - must be in possession of a Esper guild class (Esper, Esper Guardian, Esper Defender) and an empty power Slot.Level - 5Control Points: 20
Difficulty - Difficult
Use time: Half Action
Range: long (400 ft. + 40 ft./level)
Target - One Creature
Duration: Instant
Saving throw: None
Flaeli Creates Four homing missiles similar to Magic missile technique,
the similarity ends there however, Flaeli deals 4d6+4 Scorch damage (+1d6/level to a maximum of 12d6 at 12th level). The four missiles
strikes unerringly, even if the target is in melee combat, so long as it
has less than total cover or total concealment. Specific parts of a
creature can't be singled out.
The fire missiles sets fire to combustibles and damages objects in
the area. It can melt metals with low melting points, such as lead,
gold, copper, silver, and bronze. If the damage caused to an interposing
barrier shatters or breaks through it, the fire missiles may continue
beyond the barrier if the area permits; otherwise it stops at the barrier
just as any other spell effect does