Defects Cost 3
Attraction Odor
Cost: -3
Mutation Score: no
Type: Mental, Plant (Defect)
Activation: Constant
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: 10 mile radius.
Effect: Attract predators
Description: your character emits pheromones that makes them easily tracked by the scent ability, also predatory creatures are up to six times more likely to random encounter in the wilderness.
Chemical Susceptibility
Cost: -3
Mutation Score: none
Type: Physical, Plant (Defect)
Activation: Constant
Range: Self
Duration: Permanent
Modifier: n/a
Use: Constant
Area of Effect: Self
Effect: Easily drugged
Description: The character has a –5 to all fort saves against poisons, drugs, or other toxic chemicals. He gets drunk twice as fast from alcohol.
Poison Intolerance
Cost: -3
Mutation Score: no
Type: Defect (Physical)
Activation: Automatic
Range: Self
Duration: Permanent
Modifier: N/A
Use: Permanent
Area of Effect: Self
Effect: Saves vs. Poison -6
Description: The character suffers a -6 penalty to saves versus poison.