Defects Cost 3

Attraction Odor

Cost: -3

Mutation Score: no

Type: Mental, Plant (Defect)

Activation: Constant

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: 10 mile radius.

Effect: Attract predators

Description: your character emits pheromones that makes them easily tracked by the scent ability, also predatory creatures are up to six times more likely to random encounter in the wilderness.

Chemical Susceptibility

Cost: -3

Mutation Score: none

Type: Physical, Plant (Defect)

Activation: Constant

Range: Self

Duration: Permanent

Modifier: n/a

Use: Constant

Area of Effect: Self

Effect: Easily drugged

Description: The character has a –5 to all fort saves against poisons, drugs, or other toxic chemicals. He gets drunk twice as fast from alcohol.

Poison Intolerance

Cost: -3

Mutation Score: no

Type: Defect (Physical)

Activation: Automatic

Range: Self

Duration: Permanent

Modifier: N/A

Use: Permanent

Area of Effect: Self

Effect: Saves vs. Poison -6

Description: The character suffers a -6 penalty to saves versus poison.