Getting Started

Overview: Creating a character:

Questions about this guide or just want some help from staff?: Join us on Discord! and ask us your questions!

Creating a character is the first part of the game, and one of the most important. The whole idea of roleplaying is to take the part of another person — a “character” that you create. The usual way to create a character is to design him just as though he is a character in a story you are writing. Start by deciding what type of person you want to be. You can take your inspiration from a fictional hero or heroine or create your new “self” from the ground up. Once you have some idea what sort of person you want to play, it’s time to bring him to life! A “character story” is the history of a game character, written by the person who plays that character. This is a great aid to roleplaying. You may even want to write the story first (or at least some of it), and then work out your character’s actual characteristics. A story can really help bring your character to life. You don’t have to do it at creation, but it’s recommended since you will need a properly constructed description and background to progress past level 10.

So you want to make a character for Distant realms do you? Well first lets get a few of the more common questions out of the way. To start a character all you need is to Join our Discord above, speak with Joshua Fields. He will give you a Template and assist in the basics of setting up your character. We no longer use a Forum to host our character pages. 

Congratulations you have the very beginnings of a character, now continue on reading below to continue finishing the details!

 Feel free to follow the order of the following below. You may find it easier. :)

Gender, Race, Class & Name:

The first thing that you would need to figure out besides the personality is your gender, as mentioned above is your Race and Class. Some Advanced Classes can be chosen at creation provided you meet their requirements, so you could look at those as well. Figuring these out, may assist with you figuring out a name that you want for your character. As most names are related to their race! 

We won't lie to you, figuring out a name will be one of the hardest things to do when creating a character. Specially since this world isn't exactly our own, and as a result isn't filled with traditional names, occasionally a human would carry a normal name but many of the aliens in this database use very unusual naming patterns, its suggestible that you do some research into the life form you plan to play. Here at Distant Realms, we do provide a large amount of information however due to various reasons some information is omitted, the naming structure of a race may or may not have been placed in the database, so let the google monster loose and perhaps with a bit of brain grease you'll come up with something that will be remembered for years to come, something silly however might not garnish a lot of attention from the men and women who spend time here, its really hard to be serious during a sexual scene when your character's name is Doctor Cumbucket.

Birthsigns, Alignment Paths:

Well now, lets take a look at your character you now have a vague idea of what you want, so its time to flesh it out a bit, 

Lets choose a birth date for it in Birthsigns (you will need to be in OOC in F-List to use the Dice. Search in open rooms "Distant" and you should see our channel)

and then your alignment, [Paths of Alignment] It is recommended you actually read the descriptions as it uses a unique system.

Ability Scores:

Next we need to allot your stats, each player is given a set of pre-rolled stats to keep things equal among everyone

Pre Rolled dice for all players to maintain balance all players gain: 18, 16, 14, 12, 10, 8  with an Attribute Threshold at level one equaling 22. Keep in mind you may want to match your highest abilities scores to what your class will use the most. Example Physical Combat classes may want higher Strength, where as magic users may want higher Intelligence, Wisdom, or Charisma

Age:

As the character ages, his or her physical ability scores decrease and his or her mental ability scores increase, as detailed on Table: Aging Effects.

Table: Age Modifiers (with Terran human approximations) The effects of each aging step are cumulative.

If in an earlier age category moving forward, the bonus and penalties are replaced, they don't stack.
Regardless of race, aging effects occur, this includes artificial life and forsaken, only exception to the aging mechanics are artificial means, such as a character who might have been immune to the negative effects of aging suddenly losing the ability due to level drain.

Adult Situations:

Even though we are playing on F-List. Due to laws of many of some of the Creators. All sexual scenes will require your Character to be 18+. If found to be Roleplaying with a character under that age and in a Sexual Scene, you may be removed from the servers.

Alcohol:

The Legal Drinking age of the Palman Imperium is 16! (Adult) [or applicable for your race]

HP & CP and Sanity:
To find out your HP, CP and Sanity please do the following:

HP: Race & Class Wound Modifiers + Con

Control: Race & Class Control Modifiers (No Control Bonus unless the necessary feat is acquired) 

Sanity: Wisdom SCORE (Not Modifier) x4

Hitpoint, Sanity and Chakra max for characters [and monsters] instead of being rolled, the original information is only present for accuracy and record keeping for the public.

*Sanity must be healed in RP and is tracked very carefully.

Traits and Defects:

Traits - 3 slots, Spend Skill Points to purchase.

Defects - 5 Slots Max unless DM override< you may only gain 1 feat and/or talent from Defects, Skill point boons from defects are unregulated.

Now its time for those traits and defects, here ( Traits & Defects ) this is where you get some nice background for your character. Traits are typically good for your character, while defects are typically bad for your character. Of course, sometimes defects can be good, you just have to be creative with it. You can have a max of 3 Traits and a max of 5 Defects. Defects typically give you skill points to spend. Where as traits consume skill points. Some of the more costly Traits and Defects can give you a bonus feat! These are however are more impact full on your character, and you will need to write them into your character background. (Which is required by level 10, you have plenty of time to write it so don't worry about it.)

Feats:

Let's look through those here [Feats] It is suggested you carefully choose your starting feats, as some feats cannot be taken after level 1


Nearly Finished:

Give everything a double check, fill in your starting credits (1000, 1250 or 1500 depending on class), armor and weapon proficiency and other misc. info that is empty. Then you can send it to a staff member on the following systems:

Discord (Role: DR Management)

F-List [Search DistantRealms] (Moderators/Owner)

While you wait for a reply you can join us on F-List: Search "DistantRealm" and click the result. If you have issues with F-list Let a member of staff on Discord know. Introduce your character to us, we are eager to meet him/her or sometimes It. Our players will be glad to show you around our world. If you have questions feel free to ask another player, if they don't know the answer then just wait for one of the DM's to appear and ask them, but please, the GM's are busy so if you think it would be something we the players can answer then ask them, below the image is a leveling outline for reference.

New Arrivals get Handed the following dependent on which class they choose.

Might Magic Civilian

Arms & Armory Coupon (10000) Esper Mansion Coupon (10000) General Store Coupon (4000)
Garments N' Girdles Coupon (4000) Garments N' Girdles Coupon (4000) Garments N' Girdles Coupon (4000)
General Store Coupon (2000) General Store Coupon (2000) Leather N' Lace Coupon (4000)

This guide is no where close to finished. After reading this Document, please post any suggestions or feedback in our Discord or message Staff on Discord. We look forward to improving our systems!

Thank you for reading, and we hope you enjoy the game that we the players (with the GM's assistance) are building and improving. Just remember, if you aren't having fun then we want to know so we can address the issue and try to find an answer amiable to us all, this guide written by Catherine and Jorian of Distant Realms. Further edited by Joshua Fields

OLD INFORMATION DO NOT USE BELOW
Information is remaining to verify new tables above. Will be removed eventually!

01st Feat x2

02nd Talent

03rd Feat

04th Ability Score Increase I

05th +1 spell slot, +1 Party Ability, +1 Affinity Resist

06th Feat

07th Talent

08th Ability Score Increase II

09th Feat

10th +1 spell slot, +2 Party Ability, +1 Affinity Resist

Background and Description Level Lock

11th Feat

12th Ability Score Increase III

13th Talent

14th Feat

15th +1 spell slot, +1 Party Ability, +1 Affinity Resist

16th Ability Score Increase IV

17th Feat

18th Talent

19th Feat

20th Ability Score Increase V 

Quest Lock 1

21st Talent

22nd Feat

23rd Talent

24th Ability Score Increase VI

25th +2 spell slots, +2 Party Ability, +1 Affinity Resist

26th Talent

27th Feat

28th Ability Score Increase VII

29ht Talent

30th  +2 spell slots, +1 Party Ability, +1 Affinity Resist

31st Talent

32nd Ability Score Increase VIII

33rd Feat

34th Talent

35th  +3 spell slots, +2 Party Ability, +1 Affinity Resist

36th Ability Score Increase IX

37th Talent

38th Feat

39th Talent

40th Ability Score Increase X

Quest lock 2

41st Feat

42nd Talent

43rd Feat

44th Ability Score Increase XI

45th  +3 spell slots, +2 Party Ability, +1 Affinity Resist

46th Feat

47th Talent

48th Ability Score Increase XII

49th Feat

50th  +4 spell slots, +1 Party Ability, +1 Affinity Resist

51,52,53... etc