Astral
Must be Skilled in the use of Yang Magic Order or Light.
Class Restriction - must Possess Intelligence of 20 or higher and an empty power Slot.
Level - 6
Control Points: 24
Difficulty - Difficult
Use time: Half Action
Range: long (400 ft. + 40 ft./level)
Target - One Creature
Duration: Instant
Saving throw: Fortitude negates secondary effect.
Astal Creates a Single homing missiles similar to Magic missile technique, the similarity ends there however, Astral deals 4d6+4 Yang damage (+1d6/level to a maximum of 12d6 at 12th level). The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out.
Victims of Astral must make a Fortitude save or be blinded for 1/round per level to a maximum of 12.