Chronomancer

Delay (Ps):

At level 1, the Chronomancer can easily "nudge" the flow of time around small pockets of space; particularly around a single subject. Upon a successful melee touch attack as a standard action, the victim makes a Will Save (DC10+ the Chronomancer's level). On a successful Will Save, the target is unaffected. On a failed Will Save, however, the Chronomancer repeatedly sends the target back in time (almost like a strobe effect), which stalls the target for a few seconds. This pushes the target back in the order of initiative by one. The target cannot exceed one size category larger than the Chronomancer.

Improved Delay (Ps):

At level 3, the Chronomancer improves his control over the time flux. This ability is as Delay, but this pushes the target back in the order of initiative by 1d4+2 places instead of one. The target cannot exceed two size categories larger than the Chronomancer.

Greater Delay (Ps):

At level 5, the Chronomancer further improves his control over the time flux. This ability is as Delay, but this forces the target to lose a turn, instead of simply being pushed back in initiative. Furthermore, the target suffers a -2 penalty on all attacks, skill checks, and saves during the next round the target is active. The target cannot exceed three size categories larger than the Chronomancer.