Blinkstrike

The Blinkstrike is a specialist at adapting Spacetime techniques—specifically, teleportation techniques—into a smooth and deadly style of melee combat. The blinkstrike earned his title from the stance it uses, appearing to distort and blink out of reality in-between attacks.

Master Blinkstrikes are even rarer than practitioners of Spacetime; they are silent and deadly, some Blinkstrike prefer to wear face paint or demonic looking masks and a few have a habit of teleporting into close range and dispensing paper-bombs before disappearing again.

Class Features

The following features pertain to the Blinkstrike prestige class.

Blinkstrike

This stance is the key ability of the Blinkstrike. The Blinkstrike enters this stance as a free action that costs no Chakra, and it lasts for the duration of the encounter, until the Blinkstrike enters another stance or until the stance is broken. The Blinkstrike only benefits from this stance while unarmored and unencumbered.

While in the Blinkstrike stance, the character gains a dodge bonus to defense and a bonus to Move Silently checks as mentioned above. When dodging, attacking or taking a 5-ft step, the character appears to vanish for a short period of time, reappearing when he strikes or after moving away. There is no blur of movement, no sound or anything that might indicate the character wasn't in this position before disappearing.

The character may also spend 2 points of chakra as a swift action once per round to gain a bonus to his next attack roll equal to his Blinkstrike bonus halved, rounded up. This stance cannot be used when the character is sickened, staggered, exhausted,

encumbered or wearing armor.

Blink Step

A number of times per day, while in the Blinkstrike stance, the character can take a blink step as a move action.

The blinkstrike appears to distort and vanish and teleports up to his land speed, as teleport supernatural ability

This mode of teleport has no visual or auditory component.

Evasion X

The Blinkstrike gains Evasion, or Improved Evasion if the character already has it. This

ability only applies if the Blinkstrike is unarmored and unencumbered.

Warp Charge

The Blinkstrike is able to charge using his astounding abilities.

He appears to blink in and out of space, appearing at different places for a split-second before vanishing again.

The Blinkstrike is able to charge without provoking attacks of opportunity for moving in and out of threatened areas, and is also able to turn while charging, avoiding opponents or

obstacles in his path and charge over difficult terrain while using this ability.

The ability can also be coupled with techniques having a "Charge" range. Once per day, the blinkstrike can designate a warp charge as a powerful charge, and deal +3d6 points of bonus damage on a successful hit (not multiplied on a critical hit.)

Requirements:

To qualify to become a blinkstrike, a character must fulfill all the following criteria.

Skills: Move Silently 9 ranks, Ninjutsu 12 ranks, Taijutsu 12 ranks, Tumble 9 ranks.

Feats: Dodge, Mobility, Quick Draw.

Special: Must have achieved at least the 5th step of mastery in Shunshin no Jutsu, and know at least one Spacetime technique with the Teleportation descriptor.

Must know at least 5 Taijutsu techniques.

Class Information

The following information pertains to the Blinkstrike prestige class.

Class wound modifier +3

Control Die Type 1d6

Class Skills

The Blinkstrike's class skills are as follows.

Balance (Dex), Chakra Control (Wis), Jump (Str), Knowledge (current events, ninja lore,

popular culture, tactics) (Int), Move Silently (Dex), Ninjutsu (Int), Profession (Wis), Read

Language (None), Speak Language (None), Spot (Wis), Taijutsu (Str), Tumble (Dex).

Skill Points at Each Level: 3 + Int modifier.