Teamwork

Unlike regular DnD that required both you and your ally to have the feat, only the primary (the one who activated the ability) requires it,

if the target ally also has the feat, then numerical values for the ability are multiplied by x2 if it does not have its own mechanics

Allied Spellcaster (Teamwork)

With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.

Prerequisite: Caster Class level 1 or higher.

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome spell resistance. If your ally has the same spell known, this bonus increases to +4 and you receive a +1 bonus to the caster level for all level-dependent variables, such as duration, range, and effect.

Ally Shield (Betrayal, Teamwork)

You are willing to use your allies as shields to ward off attacks aimed at you.

Benefit(s): Whenever you are the target of a melee or ranged attack and are adjacent to an ally, you can initiate this feat to skillfully pull the abettor into harm's way or dodge behind the abettor as an immediate action.

You gain cover against that attack (and only that attack). If the attack misses you but would have hit you if not for the cover bonus to your armor class, the abettor becomes the target of the attack and the attacker must make a new attack roll (with all the same modifiers) against the abettor's armor class.

*Special: Dual Possession - if both you and your human shield possess Ally shield feat, your ally gains a +2 bonus to their defense modifier.

Amplified Rage (Teamwork)

Prerequisites:Rage feature.

Benefit: Whenever you are raging and adjacent to a raging ally or flanking the same opponent as a raging ally, your morale bonuses to Strength and Constitution increase by +2. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you,however if one of the other ragers possess Amplified Rage, the bonus increases to +4).

Brutal Grappler (Combat, Teamwork)

Prerequisites: Half-orc or orc or other savage race.

Benefit: When you and an ally with this feat have grappled the same creature, you may attempt to damage the opponent on your turn (whether you were the one who first initiated the grapple or were assisting your ally in doing so). You and the ally are treated as aiding each other in the grapple (+2 bonus on your grapple combat maneuver) as long as you both decide to maintain the grapple.

Normal: When multiple creatures grapple one target, the creature that first initiates the grapple is the only one that makes a check to damage a grappled opponent, with a +2 bonus for each creature that assists the grapple using the Aid Another action.

Back to Back (Teamwork)

Your ally’s eyes are your own, and yours are his.

Prerequisite: Perception 5 ranks.

Benefit: While you are flanked and adjacent to an ally who is flanked, you receive a +2 circumstance bonus to Defense against attacks from opponents flanking you,

if your ally also possesses this feat the bonus is increased to 4.

Improved Back to Back (Teamwork)

After much practice, you and an ally have become adept at fighting in close proximity to one another.

Prerequisite: Back to Back, Perception 10 ranks.

Benefit: While you are adjacent to an ally who is flanked, you can spend a swift action to gain a +2 bonus to Defense against all flankers until the start of your next turn.if your ally also possesses this feat the bonus is increased to 4.

Coordinated Defense (Combat, Teamwork)

You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers.

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense.

This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

Coordinated Maneuvers (Combat, Teamwork)

You are skilled at working with your allies to perform dangerous combat maneuvers.

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks.

This bonus increases to +4 when attempting to break free from a grapple.