Skill Feats

Acrobatic

You are skilled at leaping, jumping, and flying.

Benefit: You get a +2 bonus on all Acrobatics and Fly skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Alertness

You often notice things that others might miss.

Benefit: You get a +2 bonus on Perception and Sense Motive skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Animal Affinity

You are skilled at working with animals and mounts.

Benefit: You get a +2 bonus on all Handle Animal and Ride skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Athletic

You possess inherent physical prowess.

Benefit: You get a +2 bonus on Climb and Swim skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Builder

You are adept at your craft.

Benefits: Gain the Techie Party Ability with 1 Rank and apply a +2 Bonus to Misc.

If you have 3 or more ranks in this skill, the bonus increases to +4 for that skill.

Combat Caster

You are adept at spellcasting when threatened or distracted.

Benefit: You get a +2 bonus on (Nin,Tai,Fuin)Jutsu and Chakra Control checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Deceitful

You are skilled at deceiving others, both with the spoken word and with physical disguises.

Benefit: You get a +2 bonus on all Bluff and Disguise skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Deft Hands

You have exceptional manual dexterity.

Benefit: You get a +2 bonus on Disable Device and Sleight of Hand skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Guide

You are a natural guide, leading parties through the overseas {or deep space].

Benefits: Gain the Navigator Party Ability with 1 Rank and apply a +2 Bonus to Misc.

If you have 3 or more ranks in this skill, the bonus increases to +4 for that skill.

Game Hunter

You are a natural hunter, leading Hunting parties.

Benefits: Gain the Survalist Party Ability with 1 Rank and apply a +2 Bonus to Misc.

If you have 3 or more ranks in this skill, the bonus increases to +4 for that skill.

Living History

The past, far from being an irrelevant collection of moldering facts, is a living resource you draw from in all walks of life.

Benefit: You recieve a +1 aptitude bonus on all Knowledge checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill.

Persuasive

You are skilled at swaying attitudes and intimidating others into your way of thinking.

Benefit: You get a +2 bonus on Diplomacy and Intimidate skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Self-Sufficient

You know how to get along in the wild and how to effectively treat wounds.

Benefit: You get a +2 bonus on all Heal checks and Survival checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Stealthy

You are good at avoiding unwanted attention and slipping out of bonds.

Benefit: You get a +2 bonus on all Escape Artist and Stealth skill checks.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Unlocked Potential (Skill Name)

You have incredible potential for improvement with one of your skills.

Benefit: Choose one skill, it becomes a character skill and the rank limit for that skill only is increased by 3.

(Thus, its rank limit becomes your character level +6.)

Special: You may take this feat multiple times, and you may apply it to the same skill more than once. Its effects stack.

Skill Emphasis

Choose a skill, such as Repair. You have a special knack with that skill.

Benefit: You get a +3 competence bonus on all skill checks with that skill.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill. This bonus does not allow you to make checks for trained-only skill if you have no ranks in the skill. You may only take Skill Emphasis for one Psionic Skill and for one Jutsu skill, there are no limits on regular skills.

Xeno-Empathy [Social]

You have studied a race and know how to interact with and read that race.

Benefit: This feat negates the penalty for racial interactions due to difference of race, but only for the one race that is selected.

Special: This feat may be taken multiple times.The effects do not stack; another race must be selected each time this feat is taken