Sensing

The Sensing Discipline is related to Scanning, but where Scanning involves penetrating a single mind, Sensing allows the telepath to detect disturbances in the local psychic ‘atmosphere’.

Locate Mind

Power Required: 10

Range: Close (P7 Medium, P9 Long)

Action: Standard

Telepathy Check: DC 24

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 20

For telepaths used to abilities that require touch or visual

confirmation, locating one specific mind beyond their

physical senses can prove incredibly difficult. Casting their

mind over a wide area, they can search for specific thought

patterns, honing in on the person they seek. This ability does not require Line of Sight.

A telepath using locate mind must have at least met the person he is searching for in order for this ability to work – simply searching at random for an unknown mind will automatically fail. He will be able to locate the position of the subject to within 30 feet of their actual location and can maintain concentration to continually track them over the course of multiple rounds.

Locate Mind Variations

Sense Cybernetics (DC 24): The telepath concentrates

on the mental wakes within the Mindscape, looking for

presences that cannot be wholly biological. Homing in on

their presence, the telepath can discover the recent passing

or existing location of a cybernetically-adjusted lifeform

within 30 feet of a location in range of the power.

Precision (DC 28): The telepath learns the exact

location of the target mind, instead of only knowing

the location within 30 feet.

Sense Minds (DC 28): The telepath selects a location

within range of this ability and instantly knows if there

are any sentient minds within 30 feet of that location.

Psychometry

Power Required: 15

Range: Close

Action: Full round

Telepathy Check: DC 24

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 30

Strong emotions and traumatic events, as well as powerful

energy discharges, can leave psychic impressions on physical objects. A telepath using psychometry can detect such impressions. This ability is unpredictable and the information gained from it is usually a mess of conflicting emotions, fragmentary memories and bizarre images. Psychometry can be used on a location or an object, although the best results come from having a significant item at the location it was imprinted on.

Psychic impressions tend to fade over time but at uncertain

and unpredictable rates. Hyperspace has been known to

preserve these telepathic echoes, leading to tales of ghost haunted derelicts.

Sense Telepathy

Power Required: 5

Range: Close (P8 Medium, P12 Long)

Action: Standard

Telepathy Check: DC 14

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 10

By using this ability, a telepath will be able to track down

and locate the threads of telepathic fingerprints every telepath

leaves behind when he uses his talent. A telepath using sense telepathy may use the ability in one of three ways.

By casting his mind around his immediate location, the

telepath will be able to tell if anyone has used a telepathic

ability in the area recently. The area covered by this is the

range of the ability (governed by the P-Rating of the telepath

himself ) but it will only be able to tell him if telepathy has

been used in the areas, not what or by whom. The psychic

traces left in an area will remain for a number of hours equal

to the P-Rating of the telepath. By increasing the DC by

+2, the telepath can read the psychic ‘fingerprint’ of the

telepath who used the ability and will be able to recognise

that telepath’s mind if he encounters it again. Sense telepathy does not require Line of Sight.

Sense Telepathy Variations

Analyse (DC 15): By performing a sense telepathy

during a deep scan, the telepath can tell if the target’s

mind has been affected by another telepath (and who

that telepath was, if they have met in the past). The

psychic traces left in another’s mind will remain for a

number of hours equal to the P-Rating of the telepath.

A successful Knowledge (telepathy) check, where

the DC is equal to the Power of the ability the other

telepath used, will determine what that ability was and

how it affected the target. Analyse is a free action.

Assess (DC 16): By directing the power at a specific

individual, the telepath will instantly know whether

they are telepathic themselves and if they are of greater,

equal or lower P-Rating than the sensing telepath.

Precognitive Contemplation

Power Required: 22

Range: Close

Action: See below

Telepathy Check: DC 25

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 44

Thought to be accessible to Seers and

Mindwalkers alone, this ability is only

usable by telepaths of considerable power. By entering a

mental trance that focuses on one person, event, place or

item within range, the telepath searches the Mindscape

for its possible futures. If the initial Telepathy skill check

is successful, the telepath must maintain concentration on

it for 2d6 full rounds before the vision is complete. Upon

receiving a complete vision, the telepath is granted a brief

series of images involving the subject. The telepath may

then ask three questions about the future of the subject

that the Games Master must answer truthfully to the best

of his knowledge. The answers do not have to be clear, but

meaningful answers must be given.

There is a significant level of danger attempting to force

the Mindscape to show a telepath the future. Frequently

the unready mind will get overstressed, resulting in

nosebleeds, migraines and the occasional aneurism. Half

(round up) of the nonlethal damage rolled as a result

of boosting to the Power Required of this ability is

considered to be lethal damage.

Seers and Prophets

Precognitive Contemplation is a powerful tool

that is designed to be very difficult to use

in the hands of common Player Character

Telepaths. The extremely high Power required

often makes it too hard a task for anyone

except the most powerful telepaths with

the most powerful drugs. There are special

telepaths in the Babylon 5 universe however,

that can use the ability with greater ease. The

extinct Narn Mindwalker prophets and the

long line of Centauri Prophetesses and Seers

are attuned to this ability and are able to use

it proficiently.

At character creation, the player of a Centauri

female with a P-Rating of 4 or higher may make

his character a Seer by permanently giving up

access to two other Telepathic Disciplines. In

exchange, the Power Required and Telepathy

Check DCs of Precognitive Contemplation are

reduced by their P-Ratings before they have to

make any boosting or skill check rolls.

Note: Despite their great psychic power,

Vorlons lack any ability to foretell the future.

It is speculated that their ordered minds

are simply unable to process the complex

probabilities that Precognitive Contemplation

requires,