Acceleration Tolerance
This is the ability to withstand the sudden high-G forces of extreme acceleration for short periods of time.
It is most useful for fighter pilots, especially those pilots that fly jets or other high-speed vehicles.
Prerequisite: Constitution 13.
Benefit: The character gets a +4 to Fortitude saving rolls to avoid the effects of acceleration.
Aircraft Operation
Select a class of aircraft (heavy aircraft, helicopters, jet fighters, or primitive spacecraft). The character is proficient at operating that class of aircraft.
The heavy aircraft class includes jumbo passenger airplanes, large cargo planes, heavy bombers, and any other aircraft with three or more engines. Helicopters include transport and combat helicopters of all types. Jet fighters include military fighter and ground attack jets. Primitive spacecraft are vehicles such as the old Terran space shuttle and the old Terran lunar lander.
Prerequisite: Pilot 4 ranks.
Benefit: The character takes no penalty on Pilot checks or attack rolls made when operating an aircraft of the selected class.
Normal: Characters without this feat take a –4 penalty on Pilot checks made to operate an aircraft that falls in any of these classes, and on attacks made with aircraft weapons. There is no penalty when the character operates a general-purpose aircraft.
Special: The character can gain this feat multiple times. Each time the character takes the feat, the character selects a different class of aircraft.
Starship Operation
Select one of the following types of starships: starship, gunboat, or shuttlecraft/fighter.
You are proficient at operating starships of that type.
Prerequisite: Pilot 4 ranks.
Benefit: When operating a starship of the selected type, you take no penalty on Pilot checks made when operating the starship, and you also apply your full character level to the ship’s Defense.
Normal: Without this feat, you take a -4 nonproficient penalty on Pilot checks made to operate a starship, and you apply only one-half your class level (rounded down) to the ship’s Defense.
Special: You can gain this feat multiple times. Each time you take the feat, it applies to a different type of ship interfaces.
Zero-G Training
You can function normally in low gravity or zero gravity.
Prerequisites: Dexterity 13
Benefit: You take no penalty on attack rolls in low gravity or zero-gravity environments.
Normal: Without this feat, you take a -8 penalty on attack rolls while operating in zero-gravity environments, or a -4 penalty on attack rolls while operating in low-gravity environments.
Starship Feint
You are skilled at misleading your enemy during starship combat.
Prerequisites: Pilot 9 ranks, Starship Operation (of the appropriate type).
Benefit: When piloting a ship with which you are proficient (see the Starship Operation feat), you can make a Bluff check in starship combat as a move action. In addition, you receive a +2 bonus on Bluff checks made to feint in starship combat.
Normal: Feinting in starship combat requires an attack action.
Modification: Resilient Power Cells
You've leaned to modify your energy weapons to be more efficient and resilient.
If you are in possession of this feat all energy weapons in your possession have an increased chance of a proc going off during a critical from 20 to 19-20. If the weapon already has an extended range Increase it by 1.
Normal: Proc trigger on a Energy weapon is a nat 20.
This feat can be taken only once, however it does stack with similar effects such as Juggernaut Power link of the Combat Specialist class.
Combat Technicians, Scientists, Scavengers, Security specialists and Miracle workers can use this feat on a vehicle if it has the appropriate energy weapon.
You are trained to access and comprehend huge amounts of data very rapidly. You have an almost inhuman ability to locate and analyse the information you search for.
Prerequisites: Wisdom 13, Technophile Tier 1+
Benefit: When using your Computer Use skill, the time required for any action is halved. You may also reduce the DC of checks to find files by 5
By throwing expense to the wind – after all, it is not your money – you can imagine new and strange ways to make your designs perfect for your visions.
The purchaser might be a little put off by the severe cost difference in your design, but what are a few more thousand credits for the sake of genius?
Prerequisite: Profession (starship designer) 6 ranks, Skill Focus (Profession (starship designer))
Benefit: You may use this feat to re-roll any Profession (starship designer) skill check and choose the higher roll, but this will summarily add +10% to the final cost of the ship’s hull for each re-roll you choose to take.
You were promoted not just for your leadership skills, but also your relationship with the workers you are going to manage.
Rather than directing from afar you prefer to keep your head and hands thickly in the process the whole time.
Few would ever question your work ethic, and fewer still your work requests.
Prerequisite: Techie Tier 2+ , Charisma 13.
Benefit: When rolling the ‘Hands On’ attitude on the Resource Management Variances table, you may add your Charisma score modifier to the roll and only have a 5% Chance for Mishap.
A strong natural aptitude has given you superior capabilities with Machinery and computers.
Gain +1 miscellaneous modifier to Techie
Gain +1 miscellaneous modifier to Technophile
These bonuses increase by +1 every 5 levels.
Miracle worker Mentor
Prerequisite: Intelligence 16+
Benefit: The character has a knack for fixing things. Therefore, he gets to add a bonus equal to his Intelligence bonus to any Repair check.
You are skilled at breaking codes and cracking computer systems.
Prerequisite: Technophile Tier 1+
Benefit: Gain +2 miscellaneous modifier to Knowledge (physical sciences) and Gain +1 miscellaneous modifier to Technophile
These bonuses increase by +1 every 5 levels.
NASA Training (or applicable group) | PST (Palman Spacer Training)
You have recieved special training for spacecraft and space travel.
Benefit:
+1 bonus on Technophile checks made to use onboard spacecraft computer systems
+1 bonus on Navigator checks when plotting a course through space,
+1 bonus on all Pilot checks made to fly a spacecraft.
These bonuses increase by +1 every 5 levels.
Salvaged Cybrid Algorithms - Alga, Belta, Tseza
Rewritten Cybrid code is extremely streamlined, you can have more cybernetic attachments than normal without suffering ill effects.
Prerequisite: Palman lab access. Cybrid code is dangerous and few races can harness any of it's power without it becoming infective.
Benefit:
Alga: +1 Slots
Belta: +2 Slots -3 Skillpoints
Tseza: +3 Slots -6 Skillpoints
Special: This feat is upgradable with skillpoints.
Its effects stack for a total of +6 slots.