Skeletons are the animated bones of the dead in this case humanoid, which was brought to unlife through either a foul blight or Kokumajutsu.[Necromancy]
While most skeletons are mindless automatons, they still possess an evil cunning
imparted to them by their animating force— a cunning that allows them to wield weapons and wear armor.
Contrary to popular opinion skeletons are still capable of using basic technique magic,
the Skeletal Chakra Archer is known for firing magically enhanced arrows at its enemies.
Melee
claw –3 (1d4+1) or 2 claws +2 (1d4+2)
Ranged:
Composite Longbow +2
Improved Chakra Pool, Improved Chakra Pool II
Acrobatics(Balance and Jump only) +0, Climb +0, Perception +0
DR/Armor
5
Check Penalty
-4
Technique Fail
15%
DR 5/bludgeoning, Cold Resistance 4 [water/wind], undead traits, darkvision 60 ft. Asha Uses All
Wind: +4 | Water: +4 | Yin +4 | Yang -4
Binomial Classification: Mortuus vivens
Race: Undead
Alignment Path: Neutral Evil
Size Category: Medium
Base Speed - 30 ft.
Challenge Rating: 1/2
Environment: any
Organization: any
Treasure: none
Archaic Weapons Proficiency
L,M,H Armor Proficiency and Shields
Kyujutsu: Kisshi (Bow Art: Basic Shot)
Kyougaku no Jutsu (Fright Technique)
Tadayou (Water Strider)
Yukigutsu (Snow Walking)