Your talent lies in a specific field of magical mastery, and you are at ease with technique falling in that category.
Prerequisite: Can only be taken at first level.
Benefit: Upon selection of this feat, the character must choose from one of the four technique type (Energy Control, Manipulative Arts, Primal Arts or Weapon Arts) for which he will receive a +4 bonus to his Learn checks. He must also choose another type, which cannot be the same as his "good" type, for which he will suffer a -2 penalty to his Learn checks.
Prerequisite: Con 14, Must meet the special requirements, see below.
Special: This feat is unique to members of select groups:
Your homeworld is either a Chromatic Geocrystalline world [Level 1 only]
The Akimichi Clan of The leaf village can also take a variant of this feat called Akimichi Toughness. [Level 1 only]
You lived in the chromatic Jungles around the gateway in Na'Varin for Over 6 months [Lv 1 or after + Time requirement.]
Benefit: You gain 5 hit points, and the ability to consume Chromatic Food Pills without dying, though you still suffer any after-effects of consuming the pills.
Food Pill: These pills are created only a few specialized suppliers, trade in these pills is heavily restricted and monitored by the Imperial commerce guild.
A character without the Chromatic Resident / Akimichi Toughness feat will die one round after ingesting a food pill of any type, unless it succeeds a Fortitude save (DC 30) every round while its effect last.
Prerequisite: Disguise 2 ranks, can only be taken at 1st level
Benefit: Selecting this feat grants the character a +2 bonus to disguise checks made to assume the identity of a specific person and allows him to learn the Hijutsu - Kao Utsushi no Jutsu technique, though he must still succeed a Learn check normally and find a source to learn a Kinjutsu from.
Prerequisite: Can only be taken at first level.
Benefit: The character selecting this feat gains 4 skill points at 1st level, and an additional skill point per level afterwards.
Even for those who have a frail body, to tap into a different well to fuel their life force is still possible.
Prerequisite: Can only be taken at first level.
Benefit: The character uses his Wisdom modifier to determine the total amount of hitpoints he may have instead of using his Constitution modifier, and hitpoints recovered while resting, during complete short rest, bed rest and resting periods.
You were touched by nature at an early age and share a kinship with wild creatures. Your body might bear animalistic features, such as bestial ears or a tail, or your presence may be subtly unlike that of others.
Prerequisites: Any neutral alignment, must be taken at 1st level.
Benefit: You gain the druid’s wild empathy ability, using your character level as your druid level. If you have one or more levels in a class that grants wild empathy, you gain an additional +3 bonus on wild empathy checks. You are treated as an animal for the purpose of harmful mind-affecting effects that target animals (such as charm animal).
Special: A character who has this feat can select the Animal Soul or Aspect of the Beast feats without meeting the prerequisites.