This creature appears to be a small cactus having physical characteristics similar to a humanoid: two arms, two legs and dark spots on its anterior in the shape of a mouth and eyes. Its limbs protrude and bend at ninety-degree angles giving it a rigid look, which belies the speed and agility with which it can move.
Cactuars, are an intelligent desert-dwelling race of plants, they are very easily frightened and will almost always run when confronted with anything larger then themselves and only attack if cornered, usually employing their Thousand Needles ability to give any would-be attacker pause. Cactuars “speak” a complex form a body language to one-another, they also understand and sometime speak common.
Cactuar CR 2
XP 600
N Small Plant (Humanoid)
Init: +7; Senses Low-light vision, Perception +5
DEFENSE
AC 21, touch 19; flat-footed 13 (+7 Dex, +2 natural, +1 dodge, +1 size)
hp 22 (4d8+4)
Fort +5, Ref +8, Will +2
OFFENSE
Speed 20 ft.
Melee Slam +11 (1d3-1)
Space 5 ft.; Reach 5 ft.
Special Attacks Thousand Needles
STATISTICS
Str 8, Dex 24, Con 13, Int 8, Wis 12, Cha 10
Base Atk +3; CMB +1; CMD 11
Feats Dodge, Weapon Finesse
Skills Escape Artist +11*, Stealth +11*, Perception +5, Survival +5
Language Cactuar, common
SQ Evasion, plant traits
SPECIAL ABILITIES
Thousand Needles (Su)
3/day, a cactuar conjure up a spray of needles and fire them at targets in a 30-ft.-cone. Creatures within the area take 8d4 points
of non-elemental damage (Reflex save DC 20 for half damage).
"Cactaur are known to be mischievious pranksters by desert dwellers, but are often sought out by adventurers for they credits they bring in. Young Cactaur, called Cactites, are known to have a rare strain of scarlet blossom that grows on top of their head and is as valued for its pleasing asthetics as well as its use in a variety of medicines. It is also a source of superstition for many Palmans as the blossoms are considered to bring good fortune." -Data
Thousand Needles
Non-Elemental
Level: Archon of the Azure Order 3
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
Learned From: Cactuar
The caster emulates Cactuar by conjuring needles and firing them at targets in a 30-ft.-cone.
Creatures within the area take 8d4 points of non-elemental damage (Reflex save for half damage).
Ten Thousand Needles
Enfeebling/Non-Elemental
Level: Archon of the Azure Order 5
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half; see text
Spell Resistance: No
Learned From: Cactuar Elite
The caster emulates the cactuar elite by conjuring needles and firing them at targets in a 60-ft.-cone.
Creatures within the area take 16d4 points of piercing damage and are inflicted with 5 points of bleeding.
A successful Reflex save halves the damage and negates the bleeding effect.