A hideous carnivorous plant with brownish-green mottled skin, and writhing tentacles. It eats only of flesh, drawing no sustenance from photosynthesis as common plants do. Favoring stealth, it approaches its prey in silence, then strikes without warning, swallowing its victim whole.
Its maw is filled with powerfully acidic saliva, and breathing the miasma that is its foul breath causes poisoning and madness.
Bestiary Entry
"The question of how exactly malboro produce their infamous bad breath has puzzled me for some time now.
A situation made all the more frustrating by the knowledge that understanding the production process would be the first step toward creating a neutralizing agent.
However, my painstaking inquiry has revealed only that the noxious fumes emanate from the vitriol that constitutes the creature's saliva: a substance which I have, as of yet, been unable to replicate.” -Data
DEFENSE
DEF 23, touch 11; flat-footed 20 (+3 Dex, +12 natural, -2 size)
hp 150 (12d8+96); Fast Healing 2
Fort +12, Ref +9, Will +8
plant traits
Resist Lightning 20
Resist fire 10
Weaknesses Ice -10
OFFENSE
Speed 20 ft., Climb 20 ft.
Melee Bite +16 (2d6+12)
Ranged 4 Vine Tendrils +10 (grab plus feed and pull)
Special Attacks Bad Breath, Bio, Pull (vine tendril, 30 feet)
CR 8
XP 4,800 NE Huge Plant
Init: +7; Senses Low-light vision, scent; Perception +13
STATISTICS
Str 26, Dex 16, Con 26, Int 2, Wis 15, Cha 10
Base Atk +9; CMB +19 (+23 grapple); CMD 32 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Initiative,
Lightning Reflexes, Multiattack, Skill Focus (Climb)
Skills Climb +19, Perception +13, Stealth +4 (+20 in forests);
Racial Modifiers +4 Perception, +16 Stealth in forests SQ Camouflage, Vine tendrils
SPECIAL ABILITIES
Camouflage (Ex)
Because a malboro blends in with the foliage that is its natural habitat, a DC 20 Perception check (modified for distance) is
required to notice it before it attacks for the first time. Any creature with ranks in Survival or Knowledge (nature) can use
either of those skills (also modified for distance) instead of Perception to notice the plant.
Feed (Ex)
When a malboro grapples a creature with its tendrils, it begins to drain the creature's bodily fluids through the target's pores or other body orifices with its tendrils. This feeding deals 1d8 points of damage and 1 point of Strength damage to the target. If the vine tendril is severed or the target breaks the grapple, this feeding ceases until a new grapple is established.
Vine Tendrils (Ex)
A malboro can take control of any network of vines it has attached itself to and use up to four of those vines as weapons to strike out at targets up to 100 feet away. The vine tendrils have 10 hit points, DR 5/slashing, and a Break DC of 21. If one of these vines is destroyed, the malboro can assume control of another vine as a move action to bring it to bear in combat.
Bad Breath (Su)
3/day, a malboro can emit a 30-ft.-cone of foul gas. All creatures caught within the cone are affected by the following status effects for 1d4 rounds each: Berserk (Will save DC 16 to negate), Blind (Fortitude save DC 16 to negate), Confuse (Will save DC 16 to negate), Silence (Fortitude save DC 16 to negate), Poison (Fortitude save DC 16 to resist), Slow (Fortitude save DC 16 to negate). The malboro must wait 1d4 rounds to use this ability again.
Unfinished ability:
Bio (Sp)
3/day, the malboro can use Bio that functions like the black magic spell. Caster level 8th. The save DCs are Wisdom-based.