(needs to be adapted)
Medium Animal (Bio-monster)
Hit Dice: 1d8+2 (6HP)
Initiative: +2
Speed: 50’ (10 squares)
Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
Base Attack/Grapple: +0/+1
Attack: Bite +1 melee (1d6+1 + Mute or Sleep)
Full Attack: Bite +1 melee (1d6+1 + Mute or Sleep)
Space/Reach: 5’/5’
Special Attacks: Mute, Sleep
Special Qualities: Animal traits
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 13 (+1), Dex 15 (+2), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 8 (-1)
Skills: Listen +3, Move Silently +4
Feats: Run
Environment: jungle, desert
Organization: pair or party (1 with a group of 1-3 biomonsters)
Challenge Rating: ½
Treasure: standard
Normal/Rare Steal: Potion/Sleeping Powder
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 1d6+4 (7MP)
· Mute (Su): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-based
· Sleep (Su): inflicts Sleep status for 3 rounds on 1 opponent; Fortitude save (DC11) to resist; the save DC is Wisdom-based