Blocking

The Discipline of Blocking, also known as counter-telepathy, is the first technique taught to most telepaths, to keep out the constant pressure of other minds.

Extend Shield

Power Required: 5

Range: Close

Action: Standard

Telepathy Check: DC 17

Concentration: Yes

Multiple Subjects: Yes

Chakra Cost: 10

The telepath splits his mind shield bonus to Will saves (see page 158) among several people, all of whom must be within

close range. The telepath can choose how much of the bonus to allocate to each person.

Jamming

Power Required: 15

Range: Medium (P12 Long)

Action: Standard

Telepathy Check: DC 16

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 30

Powerful telepaths are capable of broadcasting telepathic ‘static’ over some considerable distance, which effectively jams the use of any other ability, rendering weaker telepaths powerless. While a telepath maintains jamming, all telepaths within range (not including himself ) suffer a penalty to Telepathy checks equal to the jamming telepath’s P-Rating.

A telepath entering an area which is being telepathically jammed in this way will no longer hear the ‘voices’ of sentient beings that constantly plague their lives. However, the effect is very subtle and not all telepaths will realise they are being jammed until they try to use an ability. A telepath who enters an area being jammed may make a Notice check (DC 15) every round to realise they are being jammed. The Games Master should make this check in secret.

Jamming Variations

Silence Static (DC 20): The telepath reaches out into

the Mindscape and tries to push aside any mental noise

or clouding static from around the mind of a target.

While this ability is in effect the telepath essentially ‘jams

any jamming’ being used on the target. The telepath can reduce any penalties from telepathic disturbances

or other Mindscape-related penalties by a number equal

to his P-Rating.

Targeted Jamming (DC 20): The telepath’s jamming field is restricted to a 90-degree arc in front of him, instead of affecting the whole area around him.

Individual Jamming (DC 24): The telepath targets a single other telepath to jam. He must have Line of Sight to the other telepath.

Static (DC 24): The telepath chooses an individual target

to cloud in the Mindscape and then begins to concentrate

on any number of blatantly confusing or banal thoughts

in order to make the target harder to reach. Any Telepathy

skill checks targeting the target of this jamming variation

will be reduced by half of this telepath’s P-level (round up).

He must have Line of Sight to the target but not necessarily

to any of the telepaths this power will affect.

Mind Mirror

Power Required: 6

Range: Self

Action: Standard

Telepathy Check: DC 18

Concentration: Yes

Multiple Subjects: No

Chakra Cost: 12

By blanking his thoughts, a telepath can turn his mind into a psychic void, rendering him all but invisible to other telepaths. This is often the ultimate defence for weaker telepaths who have no chance of resisting the mental probing of stronger counterparts – by using mind mirror, a telepath can escape detection and thus leave no mental patterns for another telepath to lock on to and exploit. While mind mirror is successfully used, the telepath is immune to locate mind and sense telepathy. In addition, the telepath will not trigger the danger sense of another telepath while mind mirror is in operation.

Mind Mirror Variations

Bland Mind (DC 25): Instead of creating a psychic void, the telepath projects a false consciousness. This variant has all the benefits of a normal mind mirror, but also means that the telepath does not stand out in a crowd (a telepath scanning a group and finding six people but only five minds will raise an alarm, but using bland mind avoids this problem).

Reflect Attack (DC = result of other telepath’s Telepathy check +5): To use this variant, the telepath must ready an action. If he is the target of a Biokinetics ability, he may attempt to reflect the attack back on the telepath who is using the offensive ability. If the Telepathy check succeeds, the attack targets the attacker instead of the defender.