Distant Realm Orgins:
Requirement: Non Human or Human Subrace (or Palman)
Gain +1 Feat Slot
Stars cannot be green and yet within Imperium space there are Green stars. Most of these systems are barren but occasionally there is a habitable world or a habitat in the system. Occasionally people born in these regions are more attune the ancient magicks of the old times.
Gain: +1 Power Slot.
You've passed the extensive training regime to become an Imperial GUARDIAN. You've been stationed at several garrisons around the imperium before accepting your new post [On the homeworld, ship or station]
Gain: +1 Origin Misc bonus on all rolls to confirm critical hits with ranged weapons.
You've passed the extensive training regime to become an Imperial GUARDIAN. You've been stationed at several garrisons around the imperium before accepting your new post [On the homeworld, ship or station]
Gain: +1 Origin Misc bonus on all rolls to confirm critical hits with Melee weapons.
You were a wharf rat in your youth. Carrying cargo from ship to warehouse, doing inventory. Replacing rigging. Etc.
Gain: +1 Origin Misc bonus to Skill checks revolving rope and climbing.
Appraise party ability Rank +1
Gain +1 Strength
You were sent into the forest with the adults in hunting parties to bring back small animals.
Gain: +2 Origin Misc bonus to Perception checks.
Survival party ability Rank +1
Gain +1 Dex
A many creatures are felled in the colliseum for the entertainment of the masses, You unfortunately had parents who thought it would be character building to clean it up.
When not being saved by medics from manticore poison, you occasionally snuck off small portions of rare creatures to use as bait. Your fishing ability is far beyond your peers due to advanced knowledge on baits.
Gain +2 Origin Misc bonus Fortitude saves versus biological poisons and diseases
Fishing party ability +1
Gain +1 Constitution
You worked at the library in Kyourin. Sorting books and occasionally reading scrolls in your free time.
Gain: +2 Origin Misc bonus to Skill checks revolving Ritual Magic, Primal Magic, Manipulation Magic, OR Energy Control Magic
Enchantment Party ability Rank +1
Gain +1 Intelligence.
Palman culture is complex and some parents drill their offspring on the intricies of Imperial society.
Gain: 1 Mastered language.
Etiquette party ability Rank +1
Gain +1 Wisdom
You cleaned tables and prepared food at the tavern in your teenage years. Your skill with a skillet cannot be argued with, mainly because you can whack them with it as well as you can cook with it.
Gain: +2 Origin bonus to using weapon arts from dealing with bar brawls.
Cooking Party ability +1
Gain +1 Charisma
External Orgins:
You have been forcefully evacuated by the gate outside of the dragon's tail tavern. As a result of being in this new world you have dedicated yourself to adapting to all the strange and wonderful things that exist in this place.
Gain: 5% Experience gain from non combat sources.
Yeeted by rat. UwU
Prereq: Demigod template
Gain +1 Trait slot with Signature Moves at 0 Skillpoint cost.
You can take Signature moves again at 5 skill point cost in a general trait slot.
Time it takes Signature Moves equipment to adapt to new universal physics takes less time.
You've awoken to find that few/nobody seems to recognize you. Things don't quite feel right - memories feel jumbled and some abilities are not working the same way or correctly at all, but you'll get back on the right footing eventually. One just needs to jump into a few dozen adventures and everything will sort itself out.
Prereq: Reviving a deleted character from a previous version of Distant realms.
Gain: +5% EXP gain from combat sources.
While not actually a Member of Universe ∞
You do regularly attend the Gala, as a result you have synchronized with the jamming features of the island, allowing you to assist in unusual circumstances
EXP from Gala roleplay scenes turned in for experience increased by 25%.
Since you have a character sheet, Kraoka's jamming will not weaken you.
This origin is for characters who can't/won't extend into the other channels for one reason or another. [Other then the quest room if the Gala room is experiencing heavy traffic or a weird quest is transpiring]
Somehow the gate on Krakoa sent you to Palma instead of back to your home planet/ home universe, etc
Bonus: Gain a variant version of the Palman contact Trait. Though the group it targets is the Xmen instead of the Palman Imperium.
Point of contact to access this trait is the Gala channel.