Damage Reduction Talent Tree
Your character will have the innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms (which may or may not exist, depending on the campaign). Before your character can select a talent from this tree you must have previously selected at least one talent from the Energy Resistance or Unbreakable Talent Tree.
Damage Reduction:
Prerequisite: One other talent from either the Stamina, Energy Resistance Talent Tree or the Unbreakable Talent Tree.
Your character will now 1 point of damage from melee and ranged weapons.
Improved Damage Reduction:
Prerequisites: Damage reduction , one other talent from either the Stamina, Energy Resistance Talent Tree or the Unbreakable Talent Tree.
Your character will now ignore 2 points of damage from melee and ranged weapons
Advanced Damage Reduction:
Prerequisites: Damage Reduction, Improved Damage Reduction, one other talent from either the Stamina, Energy Resistance Talent Tree or the Unbreakable Talent Tree.
Your character will now ignore 3 points of damage from melee and ranged weapons
Energy Resistance Talent Tree
Your character can become particularly resistant to certain kinds of deadly energy effects. These talents can be selected in any order.
Earth Resistance: Your character ignores an amount of earth damage equal to their Constitution modifier.
Electricity Resistance: Your character ignores an amount of electric damage equal to their Constitution modifier.
Fire Resistance: Your character ignores an amount of fire damage equal to their Constitution modifier.
Water Resistance: Your character ignores an amount of Water damage equal to their Constitution modifier.
Wind Resistance: Your character ignores an amount of wind damage equal to their Constitution modifier.
Sonic/Concussion Resistance: Your character ignores an amount of sonic/concussion damage equal to their Constitution modifier.
Yin Resistance: Your character ignores an amount of Yin damage equal to their Constitution modifier.
If you take this, you cannot take Yang resistance.
Yang Resistance: Your character ignores an amount of Yang damage equal to their Constitution modifier.
if you take this, you cannot take Yin resistance.
Energy Weapon Type Resistance:
Gain resistance to an energy weapon type of your choice. T
This can be taken multiple type times, with each time selecting a different energy type.
Stamina Talent Tree
By selecting a talent from this talent tree, your character can increase their maximux Control.
Endurance:
Your character's control increases by 25.
Improved Endurance:
Prerequisite: Endurance.
Your character's maximux control further increases by 25 for a total of 50
Advanced Endurance:
Prerequisite: Endurance, Improved Endurance.
Your character's maximum control further increases by 25 for a total of 75! They also gain a +2 bonus to saving throws against control exhaustion and control drain.
Unbreakable Talent Tree
Your character can become particularly resilient thanks to the following talents.
Die Hard:
Your character gains the ability to continue to perform actions when they would otherwise be considered unconscious and dying. When your hit points reach –1, you can perform as though you were disabled, making either an attack action or a move action every round until you reach their negative CON score in hit points (and die) or your hit points return to 1 or higher. Your character can choose to succumb to unconsciousness if you think that doing so might prevent them from taking more damage.
Robust:
Your character becomes especially robust. You also gain +2 hit points with each Constitution talent you gain.
Second Wind:
Your character can spend 5 Control to gain second wind. When you do this, you recover a number of hit points equal to double your Constitution modifier. This talent does not increase your character's hit points beyond the character’s full normal total. This ability can be used once per day, per 15 levels.
Stamina:
Prerequisite: Robust.
Your character recovers twice as fast as normal. This means your character recovers 2 hit points per character level and 2 points of temporary ability damage for each evening of rest. Additionally, they regain consciousness in half the usual time after being knocked unconscious.
Second Reserve:
Prerequisite: Second Wind, Robust.
Your character can spend 10 wound-points to gain a second chance. Once this talent is activated, you will gain the benefits of a short rest (5 minutes) and recover three times your Constitution modifier in control. Your character may not exceed his maximum Control by this mean.
This ability can be used once per day per 15 levels.
Sense Control:
Prerequisite: One talent from a constitution talent tree.
Your character gains the ability to sense control normally, as per character level.
Suppress Control:
Prerequisite: One talent from a constitution talent tree.
Your character gains the ability to suppress control normally, as per character level.
Double Cast:
Prerequisites: Nei Reservoir [Constitution] and Meta Control Charges.
By Consuming your movement action and a Meta Control Charge you can cast two spells in a round instead of one, you take non-lethal HP damage equal to the second spell's rank due to overloading your control network.
Normal: By Consuming your movement action you can cast a regular spell [Any Level] and a Cantrip spell [Rank 1]