Xenomedic
You know how to provide safe medical treatment to alien life forms.
Prerequisites: Knowledge (Alien Species) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefit: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature within a Zorski group regardless of its sub-group.
Normal: Characters without this feat take a -8 penalty on Treat Injury checks (-4 if they have the Surgery feat) when performing surgery on creatures of different types.
Special:
This feat cannot be used to heal or repair nonliving or inorganic creatures such as robots.
A character can select this feat multiple times, and each time it covers a different Zorski group