Physical Ability Boost

Base level 5th

difficulty: difficult

Use time: Full action

Range: 3 meters

Target: 1 per 3 levels of the user.

saving Throw: none

this power increase one more more of the target's physical abilities (Strength, Dexterity, Constitution) When using it the user decides which ability to increase as well as the amount by which it is increased. The user can increase one, two or all three abilities, of each target by a combined amount equal to his level. this power may only be used on a willing target or targets.

All targets receive the same boosts to their abilities ability modifiers for all of the boosted abilities increase for the duration of the power. this increase is factored into all

skill checks, attack rolls, damage rolls, initiative checks - all appropriate rolls,actions, etc

If the ability is constitution, the modifier increase is added to each of the targets wound Dice until the duration expires (a character generally has one wound die per level)

When taking damage, these are the first wounds taken, when the power ends the character keeps only those wounds which exceeded the temporary wounds,

If the user targets only himself with this power, the duration is tripled ( 3 rounds per level of the user)

Cost: 3 control points per point of increase for first target, +1 control point, per point of increase for each additional target.