BattleTomes

A Battle Tome is an Iron-shod(or other material) book. The book floats by the character's hand as if it was an Ioun stone during combat, but must be carried or stored in a backpack when not in use, to use a tome the character places their hand on the book and activate it, this weapon can be used mutliple times like a regular weapon if you have multiple ranged attacks per round.

Basic Element Tomes:

Tome of Fire

Tome of Water

Tome of Aero

Tome of Thunder

Tome of Earth

Tome of Destruction

Advanced Element Tomes:

Tome of Ice

Tome of Acid

Tome of Corrosion

Tome of Poison

Tome of Storms

Tome of Music

Tome of Scorch

Tome of Blaze

Tome of Magnetism

Tome of Sand

Tome of Explosions

Alignmnet Axis Tomes:

Yang Axis:

Tome of Light

Tome of Order

Tome of Good

Balanced Axis:

Tome of Twilight

Yin Axis:

Tome of Shadow

Tome of Chaos

Tome of Evil

Unique Tomes:

Tome of Dust

Tome of Crystals

Tome of Ultima

Tome of Apocaplyse(NPC)

Technomancy Tomes:

Omni-Tome (requires Omni-tool)

The tome of Adepts, based of the magic missile spell, deals 1d4 kinetic damage to your target.

Battle Tomes In Melee:

when used in melee one can choose to cast at range, or simply just smack the target with the book dealing its special damage along with an additional 1d4 bludgeoning damage per strike.

Valid Tome Enchantments:

Enchantment:Attack(cannot be combined with defense), Enchantment: Nimble Shot,Enchantment: Defense(cannot be combined with attack), Enchantment:Flash, Resist elemental damge(of matching type), Enchantment: Attribute enchancement(cannot be made permenancy) Enchantment: Chakra release(of matching type,DM approval still requires chakra expenditure)

Tome Variant Properties [Stackable]

Extend Charges

50% more charges Critical multiplier reduced to 19-20x2

An Extend Charges Tome costs 10% more, this increases by 5% for each stacked variant ability.

Environmental Immunity

Your tome becomes an 'astral' item becoming immune to environmental damage, but at the cost of 50% total charges.

An Environmental Immunity Tome costs 10% more, this increases by 5% for each stacked variant ability.

Assault Tome

Range Reduced by 50%, Damage dice increased by 1.Cannot be added with Sniper Tome.

An Assault Tome costs 20% more, this increases by 10% for each stacked variant ability.

Sniper Tome -

Range Increased by 100%, Consumes two charges to fire, Cannot be added with Assault Tome.

A Sniper Tome costs 20% more, this increases by 10% for each stacked variant ability.