Rare Defects
Babied
Your use to others taking care of you and never fending for yourself.
Prerequisites: Wisdom less than 13
Penalty: You get a -6 penalty on all Treat Injury and Survival skill checks.
Gain SP - 6
Clumsy
You have a hard time doing the physical things others do so easy.
Prerequisites: Dexterity less than 13
Penalty: You get a -6 penalty on all Acrobatics and Fly skill checks.
Gain SP - 6
Choke
At the last second of defending yourself against a combat maneuver you choke.
Penalty: You get a -6 penalty on your grapple defense check as well as other Combat Maneuvers defenses.
Gain SP - 6
Clod
You trip through life.
Prerequisites: Dexterity less than 13
Penalty: You get a -6 penalty on all Escape Artist and Stealth skill checks.
Gain SP - 6
Command Word
Your creator [or reprogrammer/brainwasher] made/modified you with a built in fail-safe to stop you should you ever turn against him. This fail-safe takes the form of a randomly generated command word that changes every day (resetting every day at midnight). You are constantly aware of your current command word and are free to tell it to anyone. Additionally, a mind reading spell can detect this word as it is constantly in your surface thoughts.
Effect: When someone speaks your command word they can directly order to you, as per the Suggestion spell (8th level caster), but without the need to sound reasonable or convincing. You can never be ordered to directly kill or harm your creator, yourself or the person who spoke your command word. You cannot be commanded to reveal your next command word. Only one person can speak your command word at a time, in a group the first person to say it gains control and maintains control for the duration of Suggestion.
SP - 7
Diverse Inability
You have a hard time using maneuvers in combat.
Penalty: You get a -6 penalty on all Grapple checks and other Combat Maneuvers.
Gain SP - 6
Honest
People read you like a book. You have trouble concealing anything.
Prerequisites: Charisma less than 13
Penalty: You get a -6 penalty on all Bluff and Disguise skill checks.
Gain SP - 6
Meek
You have not the social skills.
Prerequisites: Charisma less than 13
Penalty: You get a -6 penalty on all Diplomacy and Intimidate skill checks.
Gain SP - 6
Natural Follower
No one ever respects you as a leader
Penalty: You can never convince an NPC to follow you or suffer your commands. The DC for any Manipulative Arts (Enchantment) spell or effect you cast is reduced by 4.
Gain SP - 6
Absent-Minded
You have a hard time paying attention.
Prerequisites: Wisdom less than 13
Penalty: You get a -6 penalty on all Perception and Sense Motive skill checks.
6 SP
Dyslexia
All Starting Languages start at 50%. Listen, Speak.
- Learning your missing 'Read' and 'Write' language costs 2 skill points each.
- Learning new language costs 6 skill points instead of 4. Due to the difficulty of reading the language